Image Insights: Teaching Opportunity Identification

Image Insights: Teaching Opportunity Identification

Show your students there are plenty of entrepreneurship opportunities in their everyday lives!

In the video above, Jennifer explains her exercise for helping students identify opportunities!

This exercise will help your students:

  • Find entrepreneurial opportunities through the eyes of current startups
  • Learn to pay close attention to the world around them
  • See their daily experiences through an entrepreneurial lens

This article is a collaboration with Jennifer Capps, the Director of Student Learning and Faculty Development for NC State Entrepreneurship at North Carolina State University.

Jennifer developed this exercise for interdisciplinary entrepreneurial thinkers at any level. It can be easily adjusted in terms of difficulty and lessons learned to meet the needs of undergraduate or graduate students, business or humanities students, scientists or artists, etc. Jennifer has used this exercise successfully with groups ranging from 20-100 participants.

Jennifer’s complete lesson plan is available to download below, but here’s an overview.


Round 1: Identify

Randomly assign your students into groups of 3-4, provide them a photo of an everyday scene, like these:

You want to give the same photos to multiple groups – ideally each picture has at least 3 groups working with it. With photos in hand, give the groups the following assignment:

Based on the image that has been provided to your team, conduct a brief 3-4 minute search to identify at least 3 interesting entrepreneurial ventures that have a product or service that is impacting your given scene.

You want students looking for things that exist that relate to the scene in the photograph. For instance, in a wedding scene, you want them talking about Zola, Vow to Be Chic, etc.

Students will feel a bit lost. Encourage them to just get started – express a sense of urgency!

Round 1: Present and Discuss

Have each group show their picture and quickly present the companies they found and the pain/problem those companies are solving. Write the companies on a board or a slide, categorized by the image.

Groups looking at the same image will inevitably overlap the companies they found. They’ve done a quick Google search (“startups in the wedding industry”) and selected the top results that seemed to match.

The aha moment happens when the 2nd or 3rd team waiting to present on an image keeps hearing the same companies that they found. They realize they didn’t dig deep enough – encourage them to share this.

Possible discussion points:

  • What differentiates a non-entrepreneurial company from an entrepreneurial company
  • Are students presenting a solution or a pain/problem?
  • How deep did you actually go in terms of seeking out entrepreneurial opportunities in your scene?
  • How much time did you spend critically thinking about this concept versus just trying to get the assignment done?
  • How could you push yourself to go further?
  • How to put a fresh twist on ideas that already exist in the marketplace

Check out Jennifer’s lesson plan below for full details!

Round 2: Identify

Give students a second chance. Tell them they will do the exact same thing, but that every company and pain/problem that was brought up in Round 1 is off limits. Encourage your students to not restrict themselves to just the image they are seeing. Encourage them to think about what went into creating that image – what had to happen to make whatever is happening in that image happen, etc. Encourage them to focus on what’s going on in the background, to think about what will happen next after that photo.

The goal is for students to learn to expand the way they think about opportunities in the world around them. And also to learn that opportunities grow when they move beyond the easy answers that are right in front of their nose.

Round 2 Present and Debrief

Have each group show their picture and quickly present the companies they found and the pain/problem those companies are solving. Write the companies on a board or a slide, categorized by the image.

Contrast how much more creative and impactful these ideas are than those from Round 1. 

Also point out how much stronger the students were in their critical thinking when they’re encouraged to go beyond their comfort zone and not take the easy path.

Specific questions to consider asking:

  • During round 1, how easy/difficult did you find the opportunity identification process? Why?
  • When you heard all of the round 1 pain points/entrepreneurial ventures, how do you feel that your ideas compared to others? Why?
  • Did you originally navigate to the more obvious options in your image or did you naturally apply a deeper level of critical thinking?
  • When you were told to perform the activity again with the stated restrictions, how did you feel? Why? (some common reactions tend to be scared, intimidated, excited, challenged, and overwhelmed)
  • How easy/difficult did you find round 2? Why?
  • Once you were told to look beyond the exact image that you were given, what did you learn? How can this lesson translate to your everyday life as an entrepreneurial thinker?

Key Takeaways

Through this exercise, students will learn to see opportunities all around them! They will also see that thinking deeper and more critically is not as difficult as they thought. Some student reflections from Jennifer’s class:

“Even if a company currently exists similar to your idea, rather than abandoning it you should dig deeper and find what they’re missing.”

 

“The Image Insights Activity that was conducted during one of our class periods, completely changed my perspective. During this activity, each group was asked to look at an image of something ordinary in everyday life and think of three startup businesses that have thrived due to this scene. My group was told to look at an image of people walking through an airport. Within this one image we were able to research companies that dealt with issues along the lines of traveling, packing, a place to stay, better service on planes and within the airport itself, etc. Because of this activity, I was made aware that if you look deeper, you can find a startup in almost anything that shapes our everyday lives.”

Get the “Image Insights” Lesson Plan

We’ve created a detailed lesson plan for the “Image Insights” exercise to walk you, and your students through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.


Get More Exercises

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Observe Customers Where They Are

Observe Customers Where They Are

Are your students shy about conducting customer interviews?

Do your students struggle collecting information about problems from customer interviews?

Observing customers is another great way to gather customer information. In some important ways, it can provide even more and different information than an interview.

This Fly On The Wall exercise:

  • Introduces your students to a powerful tool to gather information on customers’ experience in real-life situations. This allows them to avoid predicting customer behavior by actually observing it. Because actions speak louder than words.
  • Allows students to practice listening with their eyes, to understand what people value and what they don’t. Because behavior doesn’t always match what people think they will do.

Observing customers in natural settings is a powerful experience for students. They discover new business opportunities. They increase their customer empathy. They hone their behavioral analysis skills. All critical entrepreneurial competencies!

Students going through this exercise learn a technique to gain insight into the small details of a customer’s interaction with their environment that a customer may not think to express in interviews.

This exercise will span two class periods. For more details, check out our Fly On The Wall lesson plan below.

Class 1: Step 1 – Redesigning a Product

Most students will enter your class with no clue how to effectively observe customers in their natural environment.  Before teaching them how to do so, we want them to understand why it is such a valuable skill. So we kick off the customer observation class with the Toothbrush Exercise, which teaches students that:

Entrepreneurs can’t trust numbers alone. In order to improve the world, we must see, feel and experience it for ourselves!

Quick steps for this exercise:

  • Organize students into groups of 4-5
  • Show this picture on the screen
  • Tell students (& write on board/slide) the average adult male hand, is 7.44″ long (measured from tip of the middle finger to the wrist) and 3.30” wide (measured across the palm). The average adult female hand size is 6.77″ long and 2.91 inches wide. The average child hand size is 5.5” long and 2.75” wide. (You can also give each group cutouts if you are feeling adventurous!)
  • Give each team an adult toothbrush and tell them they have 5 minutes to design the best-selling child’s toothbrush (they must include the dimensions in their design)

After their 5 minutes elapse, ask how many groups made a smaller toothbrush? Now play this video:

After trying to design a toothbrush for kids the wrong way, this video will drive home the point that the goal isn’t to make toothbrushes smaller for kids, but to actually make them bigger!

For more details on this exercise, check out our Fly On The Wall lesson plan below.

Class 1: Step 2 – Making It Real

The homework consists of two steps. Step 1 is to watch the video below (click the image to launch the video) about the product development process, and read through Examples 1-3 here about how to make things people want.

Step 2 is for students, in groups, to observe customers for 20 minutes in a campus location where people are active. For instance, dining hall/food court, gym/rec center, makerspace, athletic facilities, etc. The point of this homework assignment is for students to observe students actively interacting with some products (gym, makerspace) or business (food court). In other words, you don’t want them observing students in the library, where they are likely to be sedentary.

Direct your students to take note, individually, of anything they observe about their subjects, without interacting with them. Each student needs to individually write down the following based on their own observation:

  1. At least 3 problems that can be solved that they observed
  2. At least 10 new things they discovered during their observation

Class 2: Step 1 – Debrief

Start the next class with groups reporting what they observed. You will find students’ observations will likely focus on:

  1. Surface-level activity, such as “students were talking to each other” or “students were exercising
  2. The perspective of the product or business, such as “there were not enough seats in the food court” or “many treadmills were not in use

We want these observations, because it’s the perfect way to illustrate how to conduct useful observations. For a debrief of their homework, ask students how they can use the information they gathered during observations to develop products/ideas they could bring to market.

Students will not write down questions they will try to answer prior to the observation, or define major themes to look for. They will observe without planning a framework.

The aha moment we want them to realize is that they need a plan to effectively observe customers.

During the debrief, stress:

  1. Focus observations on the subjects’ problems (empathize)
  2. Identifying patterns where subjects struggle to do something
  3. Capturing images and/or video during observations

For more details on this debrief, check out our Fly On The Wall lesson plan below.

Class 2: Step 2 – Planning

The final step is for students to plan an observation they will conduct as homework in the same campus location they observed as homework after Class 1. Remind students to create a framework that includes:

  1. Questions they want to answer, and
  2. Themes they can look for

For homework, students should conduct that observation, again writing down the following based on their own observation:

  1. At least 3 problems that can be solved that they observed
  2. At least 10 new things they discovered during their observation

They should notice a significant difference between their observations after Class 1 and Class 2.

This extended series of exercises gives students valuable skills to add to their entrepreneurial toolkit: customer observations and behavioral analysis.

Get the “Fly On The Wall” Lesson Plan

We’ve created a detailed lesson plan for the “Fly On The Wall” exercise to walk you, and your students through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.


What’s Next?

In upcoming posts, we talk about our evolving experiential curriculum, how to teach students about approaching and mitigating risk, and how to enable your students to better identify opportunities!

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Don’t Reinvent the Wheel

Don’t Reinvent the Wheel

You’re an innovative professor. You read blog posts about teaching entrepreneurship because…

You care about engaging your students.

It’s the same reason you’re always on the lookout for new tools to integrate into your class, and it’s the reason you’ve thought about (or have) ditched your textbook in favor of your own lesson plans.

The downside is, creating your own experiential curriculum from scratch is:

  • Time consuming. Researching and developing a full course of high-quality lesson plans that teach real-world skills, and are assessable, takes a massive on-going investment.
  • Disjointed. Every new tool you integrate into class runs the risk of creating a more inconsistent experience for students.
  • Redundant. This work has been done by others, it doesn’t make sense for you to roll your own from scratch.

So instead of starting from scratch, consider building on a strong foundation…

ExEC: Structured Experiential Curriculum

We’ve spent the last two years developing, and testing, the Experiential Entrepreneurship Curriculum (ExEC) – a comprehensive, and structured, curriculum.

Because ExEC is written by a unified team of modern entrepreneurship teachers who practice what we teach. ExEC provides a consistent structure throughout 15-weeks of exercises:

Structure weekly courses

ExEC’s 25+ detailed lesson plans, exercises, and assessments provide the foundation for your entrepreneurship course, so you can teach real-world intra/entre-preneurial skills like:

  • Idea generation
  • Problem validation
  • Customer interviews
  • MVP development
  • and more…

…in a rigorous way, that can be consistently assessed.

Classroom-Tested

ExEC has been tested with thousands of students at dozens of Universities, including:


The results demonstrate the power of a structured, experiential approach. One student said:

“[ExEC] made me look at the creation of a product in a different aspect than I have before. It allowed me to think of solving a problem and not just creating a product to create one. It needs to be something that people will actually use. It made it easier for me to be creative and think more like an entrepreneur.”

Similarly, one professor reported:

“More than anything, I’ve enjoyed that we have spent 4-5 weeks exploring the issue of problem solving. In previous classes, students have been convinced they had the right solution to a problem by week 2 and no matter what research they found, they wouldn’t pivot appropriately given the new evidence.”

But like we teach our students, positive responses don’t mean we’re done. To ensure we continue innovating, we’re constantly on the hunt for new resources to include, and improvements to make, so…

ExEC is Always Up To Date

We collect feedback from students and professors on every exercise in ExEC, about how it felt completing, and teaching it:

We collect feedback on every exercise from professors and students

We use that data to inform what changes we need to make to ExEC for the next semester. With ExEC, you’ll always provide your students with relevant, and engaging, experiences.

Collaborate with Other Professors

When you use ExEC, you’ll also join a community of other modern professors using the curriculum so you can ask questions:

And share best practices and success stories:

Don’t Go It Alone

If you want to teach real-world, entrepreneurship skills in an experiential way…

You are not alone.

There’s a growing group of professors out there like you, and we’re here to help!

ExEC can be the structured, experiential curriculum that forms the foundation of your course. Next semester, spend less time compiling disparate resources, and more time consistently helping your students develop and apply their entrepreneurial mindset.

Try ExEC this Fall

Request a preview of the Experiential Entrepreneurship Curriculum today and make this Fall the most engaging semester of entrepreneurship yet!

How to Teach a “Walk A Mile” Exercise

How to Teach a “Walk A Mile” Exercise

This exercise highlights the relevance of understanding the customer’s thought process when they make a buying decision.

More specifically, it will help your students:

  • Understand the importance of talking to customers before creating a product
  • Gain confidence in speaking with customers
  • Understand customer pain points by ‘walking in their shoes’
  • Gain insights and new ideas from seeing things from the customers perspective.

“You never really understand a person until you consider things from his point of view — until you climb into his skin and walk around in it.”
– Atticus Finch – To Kill a Mockingbird


Students are placed in a situation that allows them to complete a ‘walk-a-mile’ immersion in a 50-minute time frame.

The complete lesson plan is available to download below, but here’s a quick overview.

Step 1: The Set Up

You will want to review Best Practices for Restaurant Website which are provided in the lesson plan. BJ Restaurant is an example that fulfills the requirements of a good site.

Step 2: Class-time

This class starts with students brainstorming, as a customer, what they would want from a restaurant website.

You can help students brainstorm ideas by asking: “what info did you look up the last time before you went to a restaurant?”

You can also suggest different scenarios, such as going alone, with friends, for dinner, for work, etc.

The goal is for students to ‘put themselves’ in a customer’s shoes. To gain an understanding of a customer’s needs and wants.

Step 3: Break out session

You will have students form teams, and give them 15 minutes to evaluate their favorite restaurant’s website, to see if it meets their list of requirements. Teams should also be on the lookout for particularly bad websites, which they will present in the next step.

China Garden – Example of a bad website.

Step 4: Debrief

After the teams had time to review websites, have each group present the worst website they found and discuss why they feel it was not a good website.

Questions to address after each team presents can include:

  1. How did they arrive at this decision?
  2. How did they feel when the website didn’t fulfill their requirements?
  3. How does a website that fulfilled their requirements improve their experience?
  4. How did they feel this exercise helped them connect with customers?

See the complete lesson plan below for more ideas and topics to cover.

Results

When I run this in class, students have an a-ha momentwhen realizing how a better website, a website they would use, is created when you understand the customer. By making themselves the customer, they see how they wouldn’t use a poorly built site and how it would affect their impression of the restaurant.

Students will realize the benefits of talking to customers before creating a product or business because they have discovered the importance of understanding the customer’s perspective and thought process surrounding the buying decision.

By having students go through this exercise early in the course schedule, you can draw on their experiences when they are developing ideas, and be planning out their customer development work.


This article is a collaboration with Naema Baskanderi, UX Lead & Researcher, and UX Instructor. The goal of this exercise is for students to understand a critical component of creating a product or business that fulfills a customer’s needs.


Get the “Walk A Mile” Lesson Plan

We’ve created a detailed lesson plan for the “Walk A Mile” exercise to walk you, and your students, through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.

 


Last Call for the Teaching Entrepreneurship Digital Conference!

If you want to learn and practice exercises to better engage your students and learn how to assess experiential learning,  join us this Thursday May 10th. Jim Hart, Julienne Shields, and our very own Justin Wilcox will use our unique digital conference format to guide you through experimenting with the tools and exercises they introduce to:

  • Enable your students to work on big ideas
  • Engage your students in entrepreneurial skills and mindset
  • Help your students with problem validation.

At this conference, you won’t learn by listening, you’ll learn by doing!

TeachingEntrepreneurship.org Conference

A Digital Conference Experiment

May 10th. 9:00 – 2:00 pm Pacific Time

Register Here

Register with discount code DigitalConferenceMVP for a 50% discount!

Get More Exercises

For more in our continuing series of free classroom resources, subscribe below.

Get new lesson plans via email.
Free Digital Teaching Entrepreneurship Conference

Free Digital Teaching Entrepreneurship Conference

Are you participating in our Digital Conference on May 10? If not, this is your chance to participate for free!

If you teach entrepreneurship and want to learn engaging exercises to do with your students that demonstrate:

  • Why interviews are more powerful than surveys
  • The best business ideas come from customers
  • That failure is the fastest teacher

…then you want register for the Teaching Entrepreneurship Conference.

We’re hosting a digital conference experiment, and we’re offering free tickets to attend the event live!

Use the coupon code DigitalConferenceMVP for free access to the live session, or for $100 off a full ticket price (which also includes post-conference recordings)!

Conference Agenda (all times PDT)

9am                       Kickoff with Doan Winkel

9:15-10:30am     Julienne Shields and the Ping Pong Challenge

Join Julie live in her classroom as she gives her students piles of ping pong balls and a complex mission to accomplish with them.

Watch (and help!) her students iterate their way to a solution as they discover the benefits of small, fast experiments and embracing the failures they encounter along the way.

Use this exercise in your class to help your students learn to take calculated risks and an iterative/experimental approach to solving problems.

10:45-12:00pm     Jim Hart Creating with Customers in Mind

Jim will walk you through an interactive, partnered, exercise you can use with your students to help them understand:

  • Creativity comes from asking the right questions
  • The best ideas are inspired by customers
  • Interviewing customers isn’t as hard/scary as it seems

If you want to help your students with idea generation and motivating them to interview customers, definitely join Jim’s session.

12:15-1:30pm     Justin Wilcox Surveys vs. Interviews

Justin will show you one of the most popular exercises from the Experiential Entrepreneurship Curriculum (ExEC).

This exercise will show your students once and for all, why it’s better for them to use customer interviews for problem discovery, than it is to use surveys!

Our ExEC professors cite this lesson as producing “Light Bulb Moments” in helping students understand the power of customer interviews. Join us to see it in action!

Teaching Entrepreneurship Conference

A Digital Conference

May 10th 9 am Pacific/12 pm Eastern


It Works In Our Curriculum, So Why Not A Conference?

After the positive impact of our ExEC entrepreneurship curriculum’s “Show, Don’t Tell” approach to experiential learning across 20 universities, we decided to apply that approach to the conference experience.

We know you enjoy learning by doing. We enjoy showing, not telling. It’s a perfect match!

See you there – be sure to grab your ticket here! Remember, register even if you can’t join us live because we’ll have recordings available.

Last Chance for Free Tickets

Remember to use the coupon code DigitalConferenceMVP for free access to the live session, or for $100 off a full ticket price (which also includes post-conference recordings)!

Teaching Entrepreneurship Conference

A Digital Conference

May 10th 9 am Pacific/12 pm Eastern

You Are Invited Into an Entrepreneurship Classroom

You Are Invited Into an Entrepreneurship Classroom

Get transported into a live learning environment!

In the video above Julienne Shields explains the experience she is offering our Digital Conference participants!

Join us for the TeachingEntrepreneurship.org Digital Conference and you will work live with Julie’s students at Millikin University on an exercise focused on estimation, iteration, and failure.

Watch Julie teach a real lesson, with real students, during the conference!

In this session, you will:

  • Watch Julie teach her iteration, experimentation and failure exercise in real-time
  • See how Julie’s students respond in real-time
  • Interact with, and provide feedback to, Julie and her students

Are you looking for exciting tools and exercises to engage your students and enrich your classroom? You are why we created our Digital Conference Experiment!

May 10th. 9:00 – 2:00 pm Pacific Time

Register Here

Register with discount code DigitalConferenceMVP for a 50% discount!

 


Julie is Director of the Center for Entrepreneurship at Millikin University, is an entrepreneur through the historic farm she owns, and is an educator whose energy and passion for igniting students’ entrepreneurial spirit will leave you wanting more!

Join us for this unique digital conference format; we will guide you through experimenting with the tools and exercises to:

  • Enable your students to work on big ideas
  • Engage your students in entrepreneurial skills and mindset
  • Help your students with problem validation.

At this conference, you won’t learn by listening, you’ll learn by doing!

Join us May 10th. 9:00 – 2:00 pm Pacific Time

Register Here

Register with discount code DigitalConferenceMVP for a 50% discount!
Making it Real

Making it Real

How to create a true entrepreneurial experience for your students

In the video above Doan explains his exercise for getting comfortable thinking creatively!

If you want your students to get truly excited about your class from the first day, or refresh your own experience as a teacher, read on!

This exercise will get your students feeling:

  • The creative energy that comes with brainstorming a new business model
  • The anxiety of making a sales pitch
  • The exhilaration of making their first sale
  • The inspiration that comes from seeing they too can build a profitable business

In this exercise, we explore the question: How can we provide students a true entrepreneurial experience within a classroom context? In other words, how can we make it real?

“The scandal of education is that every time you teach something, you deprive a [student] of the pleasure and benefit of discovery.”

– Seymour Papert   


This article is a collaboration with Dr. Doan Winkel, the John J. Kahl, Sr. Chair in Entrepreneurship and Director of the Edward M. Muldoon Center for Entrepreneurship at John Carroll University (and co-founder of TeachingEntrepreneurship.org). He developed this exercise so his students with had a powerful learning experience about entrepreneurship during the first moments of his course.

Doan developed this exercise to provide his students with the opportunity to experience entrepreneurship on the very first day of my entrepreneurship course. Students are placed in a situation that reflects many of the pressures, constraints, and reward incentives of new business creation in a compressed 30 minute time frame.

Doan’s complete lesson plan is available to download below, but here’s a quick overview.

Step 1: The Set Up

Scout out a location with plenty of shops and foot traffic. You’ll want this location to be nearby so students don’t lose too much time traveling. Doan gets students off campus so it feels more “real”, but some educators may be able to conduct the exercise on campus depending on the density of stores and foot traffic.

This location is where the class will meet on the first day. Once you decide on a location, be sure to get the word out to students regarding when and where to meet soon after registration begins. Send a selfie at the meeting spot, Google Maps coordinates, and anything else to help students find you on the first day of class. Email students reminders multiple times, including the day before classes start, to make sure you inform students as they add and drop courses. In case anyone does not get the message, put a notice in your classroom reminding students that the first meeting was offsite and to wait in the classroom until everyone returns – about 45 minutes.

You will be grouping students into teams of four, so get enough cash in $1 bills so that every team can start with $10.

Be sure to confirm with your institution that you are allowed to give students cash to use in the exercise

If your institution does not allow you to provide the cash, also let students know they need to bring 2 or 3 $1 bills with them the first day of class (depending on team size you will use).

Step 2: Class-time

Meet your students at the chosen location, team them up in groups of 4 as they arrive, and hand 10 $1 bills to each group.

Step 3: Announce the challenge

Teams have 30 minutes to make as much money as they can, legally. Whichever team makes the most profit, keeps all the money from all the groups.

Winner takes all!

Don’t provide any other specific guidance. Students will want to ask questions. Don’t answer them – walk away after reminding them to meet you back in the classroom in 35 minutes.

Step 4: Debrief

As teams arrive in the classroom, note on the board the profit made by each group and collect their money. Determine the winning team and disperse the winnings.

Start a debrief about the experience, starting with the winning team.

Questions to address can include:

  1. How did they arrive at decisions? Negotiate? Pivot their business idea?
  2. Did students work individually or as a team? Why?
  3. How did the ambiguity feel?
  4. How did it feel using someone else’s capital?
  5. How did they identify a market need?
  6. How did they identify and connect with customers?

See the complete lesson plan below for more ideas and topics to cover.

Results

Hopefully many will feel excited and motivated by the learning experience and competition. This will provide the following benefits:

  • Get students excited about class from day 1
  • Get your students feeling the emotions of entrepreneurship: excitement, anxiety, confidence, inspiration
  • Re-energize yourself with a more experiential class
  • Build familiarity and bonding amongst students.
  • Identify students who need more support with this teaching style.

By having students go through this exercise early in the course schedule, you can draw on their experiences when developing ideas throughout the term.

In addition, the exercise

  • creates a unique experience for students on the first day of class,
  • sets the tone for things to come, and
  • gets everyone (including you!) out into the world for some real learning in real time

Get the “Making It Real” Lesson Plan

We’ve created a detailed lesson plan for the “Making It Real” exercise to walk you, and your students through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.


Companies aren’t built in classrooms. They’re built in often ambiguous and rapidly evolving markets with limited resources while imposing tremendous pressures on founders. Let your students discover what strengths they bring to a team of entrepreneurs.


Teaching Entrepreneurship Digital Conference is Coming!

If you want to learn and practice exercises to better engage your students and learn how to assess experiential learning,  join us on May 10th. Jim Hart, Julienne Shields, and our very own Justin Wilcox will use our unique digital conference format to guide you through experimenting with the tools and exercises they introduce to:

  • Enable your students to work on big ideas
  • Engage your students in entrepreneurial skills and mindset
  • Help your students with problem validation.

At this conference, you won’t learn by listening, you’ll learn by doing!

TeachingEntrepreneurship.org Conference

A Digital Conference Experiment

May 10th. 9:00 – 2:00 pm Pacific Time

Register Here

Register with discount code DigitalConferenceMVP for a 50% discount!

Get More Exercises

For more in our continuing series of free classroom resources, subscribe below.

Get new lesson plans via email.
Break Through Your Students’ Creative Fear

Break Through Your Students’ Creative Fear

This exercise will help your students develop more creative ideas and more creative solutions to problems!

How do we Teach Creative Confidence?

In the video above Jim Hart explains his exercise for getting comfortable thinking creatively!

This article is a collaboration with Jim Hart at Southern Methodist University, who developed this exercise to enable students to be more confident thinking creatively by breaking through their fear/judgment barriers. This exercises teaches students how to recognize what an impulse feels like, and to allow themselves to follow an impulse without judging or fearing it.

Jim’s complete lesson plan is available to download below, but here’s a quick overview.

The Set-up

To help students feel more comfortable being uncomfortable, show a clip from “Whose Line is it Anyway?” demonstrating improvisation theater, like this one:

Tell your students that this exercise will help become more creative, so they can work on the ideas that matter to them and that will challenge them because they are more creative ideas. 

Tell the students that you’re all going to play a fun game like what you just showed them in the clip, where you may all look a little foolish. Encourage them to allow themselves to look a bit foolish.

Because students may feel a bit uncomfortable during this exercise, you need to 

Create an atmosphere where it is safe to be open-minded and say anything. 

Explicitly tell your students they will not be graded on this exercise. Reassure them that each of them has really creative ideas in them, but that most of us struggle to be creative publicly because we are afraid of sounding or looking foolish.

Attempt #1

Place students standing in a circle, facing inward. Randomly pick two students. One is Student A, the other Student B, and they exchange as follows:

B: “What are you doing?”

A: [says a random activity – for instance, “eating a banana”]

B: [mimes the activity A just mentioned]

A: “What are you doing?”

B: [says a random activity – for instance, “riding a bicycle”]

A: [mimes the activity B just mentioned]

B: “What are you doing?”

The two students continue to do this until one of them pauses in answering the “What are you doing?” question. When one pauses, make a buzzer noise and tell that student he/she is out. Go to the next student in the circle, and they begin again with the remaining student from the original pair.

What typically happens is that students worry about what their peers are thinking and so are consistently and quickly buzzed out of the exercise.

Prep for Attempt #2

After roughly 20 minutes, stop Attempt #1. Tell the students the following story:

In the movie The Last Samurai, Tom Cruise plays an American Civil War hero who is brought to Japan to fight and defeat the samurai. He is eventually captured and the samurai take him to their camp in the mountains. Winter arrives and Cruise is stuck at the samurai camp until the winter weather passes. The samurai start teaching Cruise their ways, but he cannot compete with their sword skills.

Play the following clip:

Tell your students they are minding too much, that you don’t want them using their mind.

Encourage your students to let their impulses guide their words.

Get your students excited by telling them that you will teach them a technique to dramatically increase the time they can last in this exercise, and that they will reap the following benefits:

  • They will become more effective communicators.
  • They will develop more creative ideas for solutions to problems.

Attempt #2

Stand in the circle of students. Have your students close their eyes and imagine they are sitting in a movie theater, looking at a movie screen. That screen is their mind’s eye, and they will see images on it. Tell them you will say a word and they should allow the image to pop onto the movie screen in front of them; they should allow the image to pop into their mind.

Ask your students to say “got it” when they’ve got an image of the word you say in their mind.

Say “apple” [students say “got it”]. Say “tire” [students say “got it”], say “desk”, “blue sky”, “birds”, “samurai” (each time waiting until the students say “got it”).

Have your students to open their eyes. Stand in front of each student and ask them to nod when they have the word you’ll say to them in their mind’s eye. Say a random word to each student, wait until they nod, then move to the next student, and do this with each student.

Now conduct the original exercise again, starting with the original student pair. Wait until one student pauses too long, buzz them out, add the next student, and so on.

Results

This exercise will help students follow their impulses and allow themselves to get into a stream of consciousness without judging it.

If your students can be more aware of the images and words in their consciousness, they can improve their creative confidence.

When your students are more creatively confident, they will develop stronger ideas and solutions to problems, and will engage in richer communication. This can be particularly useful if you have them making pitches later in the semester.

In the pitch process, students need to be very clear about every word they are saying, and need to be comfortable telling stories so they engage their audience. If they are more aware of the images and words they are trying to communicate, they should be better storytellers. This exercise will help them build that awareness!

Complete details to bring this exercise to life in your class, including all the instructions for you, are in the lesson plan below.

Get the “In My Mind’s Eye, Horatio” Lesson Plan

We’ve created a detailed lesson plan for the “In My Mind’s Eye, Horatio” exercise to walk you, and your students through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.


Thank You to Jim Hart

A big thanks to Jim for creating and sharing this exercise! For more information about Jim and the amazing work he’s doing at Southern Methodist University, click here.

 


Teaching Entrepreneurship Digital Conference is Coming!

If you want to learn and practice exercises to better engage your students, and learn how to assess experiential learning,  join us on May 10th. Jim, Julienne Shields, and our very own Justin Wilcox will use our unique digital conference format to guide you through experimenting with the tools and exercises they introduce to:

  1. Enable your students to work on big ideas
  2. Engage your students in entrepreneurial skills and mindset
  3. Help your students with problem validation.

At this conference, you won’t learn by listening, you’ll learn by doing!

TeachingEntrepreneurship.org Conference

A Digital Conference Experiment

May 10th. 9:00 – 2:00 pm Pacific Time

Register Here

Register with discount code DigitalConferenceMVP  for a 50% discount!

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Turn Your Students into Creative Superheroes

Turn Your Students into Creative Superheroes

“[Creativity] may be harder to find in older children and adults because their creative potential has been suppressed by a society that encourages intellectual conformity.” (Baumol, 1999: 93)

Entrepreneurship is about innovation, problem solving, and creativity. We understand the innovation process well, and how to solve problems. Creativity is the elusive piece…

How do we Teach Creativity?

In the video above Dr. Emma Fleck explains her exercise for supercharging student creativity!

This article is a collaboration with Emma Fleck at Susquehanna University who developed this exercise to stimulate creative imagination by taking students back in time to when they were overflowing with creative confidence. Students get to embody their own superhero through imaginative play and the use of costumes, masks, and icons which represent this powerful time in their lives.

Her complete lesson plan is available to download below, but here’s a quick overview.

Step 1: Before Class

Your 5-Year-Old Students

Before this exercise, your students should ask family members what they were like as 5-year-olds.

superhero, creativity, entrepreneurship

They can talk to parents, grandparents, siblings, etc. – anyone who knew them at that age. It’s critical for this exercise they are reminded of their younger, more creative selves.

Encourage your students to bring a memento – a stuffed animal, a picture, etc. – something that represents that time in their lives.

TED Talk

In addition, any good lesson on creativity in schools should begin with Sir Ken Robinson’s classic TED talk, “Do Schools Kill Creativity?“, and Tony Schwartz’ article How to Think Creatively.  Assign this video or reading to be completed before your next class.

Step 2: Discuss School, Creativity & Entrepreneurship

Have a discussion with your students about the role of creativity in education, and whether the American education system supports or detracts from creativity.

Some of these ideas are controversial and can stir up a healthy debate. Take advantage of that to engage your students in a lively discussion.

Continue with a discussion of creativity in the entrepreneurial process, and how we can be more creative.

Step 3: Who is Your Superhero?

Here is your chance to be a superhero! Don a mask, a cape, and any other superhero accoutrement – sell your students on the excitement of remembering their superhero dreams!

Take your students back to when they were 5 years old. Ask them:

  1. What inspired them?
  2. Who did they look up to?
  3. What did they dream they would be when they grew up?
  4. What were their favorite activities/toys?
  5. What were the limitations in their lives?

Take your students back to a time when there were no imaginary boundaries, no limitations, and when they had the ability to see the world in a different capacity. Encourage your students to share about their past, their history, through what they learned from family members.

Step 4: Become Your Superhero

Ask your students what happened between when they were 5 years old and today. What happened to those dreams of astronauts and figure skaters? This discussion brings a large dose of reality (and excuses!) into the room.

Fill your classroom with costumes, masks, and craft materials.

Play music from when your students were 5 years old. Play superhero music. Encourage your students to embody their 5 year old superhero. Take lots of pictures, and encourage your students to take lots of pictures – these will come in handy later in the semester as reminders to embody that superhero, when they find themselves in a creativity rut.

Talk about superhero characteristics.

Drive home the notions of endless possibilities & no limitations that encapsulate what their concept of a superhero ignites in them.

Step 5: Reflecting on Creativity

Ask your students to write a reflection based on these questions:

  1. How do you feel during this exercise? What element of this exercise had the most impact on you? Why?
  2. How can we capture that feeling of creativity and lack of imagination as our 5-year old selves and use it for future endeavors within entrepreneurial problem solving?

This works well later in the semester when you need your students to think around problems, to imagine endless possibilities and no limitations.

Remind them of their superhero and enable them to take the leap!

Results

This exercise has been tested over an 18-month period within four entrepreneurship courses:

  • A high-school summer entrepreneurship course (17 students aged 15-18)
  • An undergraduate introduction to entrepreneurship course (24 students aged 18-19)
  • Two upper division undergraduate entrepreneurship courses (48 students in total aged 20-23)

In gleaning feedback from all participants, Emma noted the following:

  1. If left as a single touch point, this exercise has limited impact. The reflective elements outlined above are essential to the success of the exercise where students are challenged to acknowledge the feelings associated with the exercise.
  2. Students acknowledged that their creativity had been stifled due to an immersion in their degree program and that this activity helped them to remember that they were creative problem solvers.

    This being my last year of college, I have realized that a lot of the time you are conditioned to overanalyze, memorize for exams and get good grades but this showed me that sometimes you really do need to go back to the most basic, innocent way of thinking. While this was fun, it did have a powerful impact on me and I have already started using this way of thinking in, and outside of school situations.”

  3. A small number of students, specifically older students, reported feelings of discomfort such as “I felt very silly. I just don’t like to be silly in class.” It is imperative that students are made to feel comfortable in the classroom environment when taking part in the exercise and in sharing their personal experiences.

    You should reassure students that the classroom is a safe environment and photographs must only be taken with permission.

    Further support should be given to these students in attempting to let go of their inhibitions and this is addressed if the educator can immerse themselves in the activity by dressing up which alleviates the discomfort of those students.

The more you can help your students feel safe, by being embodying the principles of the exercise yourself – creativity, self-expression, childishness – the more your students will be able to re-discover their hidden creativity.

Complete details to bring this exercise to life in your class, including all the instructions for you, are in the lesson plan below.

Get the “Embodying the Superhero” Lesson Plan

We’ve created a detailed lesson plan for the “Embodying the Superhero” exercise to walk you, and your students through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.


Your students want to fly. They want to dream. They want to believe. It's our job to say yes! Click To Tweet

Thank You to Dr. Emma Fleck

Emma Fleck, Susquehanna University

A big thanks to Dr. Fleck for creating and sharing this exercise! For more information about Dr. Fleck and the amazing work she’s doing at Susquehanna University, click here.

Dr. Fleck is also one of the professors who piloted our forthcoming Experiential Entrepreneurship Curriculum (ExEC). Her insights and feedback have been some of the most formative we have received. We strongly encourage anyone who gets the chance to collaborate with Dr. Fleck, to jump at the chance.


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See you at USASBE 2018

See you at USASBE 2018

Are you going to the USASBE conference in January? If so, we’ll see you there!

Friday Night Party

Let’s get the important stuff out of the way first, we’re throwing a party Friday night after the conference, and we’ve got room for 100 USASBE Conference attendees to join us.

Click for details and to RSVP

3 Talks + 1 Award

We’ll also be leading a handful of sessions during the conference:

  • Teaching Without A Textbook (Thur. @ 1 pm) – A half-day workshop on Thursday demonstrating four real-world experiential exercises you can use to teach problem validation and the entrepreneurial mindset.
  • Demoing Interviews & MVPs (Fri. @ 9:15 am) – Learn how to demo a live customer interview to your students, and use that interview to build an MVP before your students’ eyes.
  • 3 Steps to Better Idea Generation (Sat. @ 1:15 pm)- Three exercises that will help your students generate better business ideas by helping them focus less on products, and more on problems.

Plus, ExEC, our new entrepreneurship curriculum…

…is a finalist for the “USASBE Excellence in Pedagogical Innovation Award!

We’ll be talking about how ExEC’s, “Show. Don’t Tell.” approach to experiential learning has been having a positive impact across 20 universities during it’s pilot phase…and we’re just getting started!

  • Come cheer us on at 1:45 pm on Friday in Salon 5 at the Excellence in Pedagogical Innovation Award!

Hope to see you there!