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60 Minute MVP [ExEC Online: Express Pack]

60 Minute MVP [ExEC Online: Express Pack]

We’ve fast-tracked the development of new online-ready exercises which you can use individually or as a set, called the ExEC Online: Express pack, available free through June!

Our final lesson, 60 Minute MVP, is ready!

60 Minute MVP ExEC Online image Free Lesson

Based on the extremely popular in-person version of this exercise, the online version of the 60 Minute MVP will have your students designing experiments to test demand just like they would if they weren’t under lockdown. They will:

  1. Create a landing page
  2. Add an explainer video and then
  3. Start accepting pre-orders

The key to thriving in the face of high uncertainty and limited resources is efficient experimentation. With that in mind, this exercise will show your students how to quickly reduce the uncertainty of their business model by helping them launch a Minimum Viable Product (MVP) to measure demand for their products/services.

Almost more important though…

This exercise is a ton of fun!

Students are excited because they’re doing something they didn’t know they had the skills to do, and it’s a great time for you because students are engaged in creating and sharing something with you and the rest of the class.

Get the 60 Minute MVP Lesson

Get All Four Free Lessons

The ExEC Online: Express Pack is a collection of free, interactive, online entrepreneurship lessons available through the rest of this term that you can easily plug into your class individually or as a set.

In addition to the 60 Minute MVP lesson plan, we’re releasing three other exercises that are not only engaging, but particularly relevant in this time of uncertainty:

  1. Problem-Inspired Idea Generation: We know customers don’t buy products, they buy solutions to problems – and right now people’s problems have changed dramatically. This exercise will show your students a systematic way to identify new opportunities inspired by their customer’s real-world problems that is particularly helpful during times of disruption like we’re experiencing right now.
  2. Financial Projection Simulator: With a global recession looming, it’s essential our students understand the elements of a robust financial model, and how to develop a sustainable one. This exercise makes finance approachable by turning what would normally be an overwhelming series of numbers, into a game-like experience that enables students to experiment with many different financial models.
  3. How to Interview Customers on Lockdown: Now that business model assumptions have been flipped on their head, it’s more critical than ever that students learn how to effectively talk to customers to discover what problems they’re facing. A person with the skills to learn about how this new world will effect people individually, is a person that will thrive during this, and any future dramatic changes. This lesson will help students understand how to find customers to talk to, what questions to ask, and most importantly, why asking them will form the basis of a successful business model.

If you’re interested in using any of the exercises from the ExEC Online: Express Pack, please click here.

Due to the accelerated pace at which we’re releasing these lessons, the first iteration of the ExEC Online: Express Pack is designed for use in colleges/universities in the US and Canada. Future iterations will be accessible to students across a wider range of environments.

Regardless of who or where you teach, we welcome you to request access and we’ll notify you if, and as soon as, we’re able to bring your students on board!

Get All the ExEC Online: Express Pack Lesson Plans (Free)

Know an Entrepreneurship Instructor?

If you know anyone who these new lessons might help, please invite them to participate! You can:

Thank you for all the work you’re doing teaching and supporting young people during this challenging time – we’re grateful to have an opportunity to support you, and look forward to helping you however we can!


Join 8,000+ instructors and get new lesson plans via email!

Interviewing Customers Remotely [ExEC Online: Express Pack]

Interviewing Customers Remotely [ExEC Online: Express Pack]

We’ve fast-tracked the development of new online-ready exercises which you can use individually or as a set, called the ExEC Online: Express pack, available free through June!

Our third lesson, Interviewing Customers Remotely, is ready!

Express Pack Entrepreneurship Lessons Online

Teach Interviews in an Engaging Way

Based on our Customer Interviewing Cards, this exercise has been adapted to teach students how to interview customers under the unique circumstances that COVID-19 has presented. Hopefully this lesson will only be applicable this term, but…

…it may be helpful in the Fall too!

This lesson is a fun way teach your students:

  1. Where to find customers to interview during a quarantine
  2. How to ask those customers for an interview
  3. What to ask during the interview

Below is a quick overview. For full details, be sure to register for the ExEC Online: Express Pack.

Easy to Integrate

We’ve made this exercise as easy to integrate as possible.

Step 1


Have your students watch this video:

If you’re teaching a synchronous class, feel free to skip showing the video and simply teach the principles yourself.

Step 2

Students complete the Digital Customer Interviewing Cards spreadsheet where they learn what their “objectives” (i.e. goals) for conducting customer interviews are, as well as the best and worst questions to ask during those interviews.

Here’s a quick look at what the spreadsheet looks like:

Step 3

Students get access to a robust interview script they can use for both remote, and in-person, problem discovery videos.

entrepreneurship lesson plans online

Get the Customer Interviewing Lesson

Get All Four Free Lessons

The ExEC Online: Express Pack is a collection of free, interactive, online entrepreneurship lessons available through the rest of this term that you can easily plug into your class individually or as a set.

In addition to the Customer Interview lesson plan, we’re releasing three other exercises that are not only engaging, but particularly relevant in this time of uncertainty:

  1. Problem-Inspired Idea Generation: We know customers don’t buy products, they buy solutions to problems – and right now people’s problems have changed dramatically. This exercise will show your students a systematic way to identify new opportunities inspired by their customer’s real-world problems that is particularly helpful during times of disruption like we’re experiencing right now.
  2. Financial Projection Simulator: With a global recession looming, it’s essential our students understand the elements of a robust financial model, and how to develop a sustainable one. This exercise makes finance approachable by turning what would normally be an overwhelming series of numbers, into a game-like experience that enables students to experiment with many different financial models.
  3. 60 Minute MVP: The key to thriving in the face of high uncertainty and limited resources is efficient experimentation. This exercise will show your students how to quickly launch a Minimum Viable Product (MVP) to measure demand for their products/services. Plus, even outside the entrepreneurial context, in a future where online, remote-enabled work will likely be in demand, this is a great opportunity for students to learn how to build websites and create animated videos.

We’ll make each lesson plan available as soon as it’s finished. So if you’re interested in using any of the exercises from the ExEC Online: Express Pack, please click here.

Due to the accelerated pace we’re releasing these lessons, the first iteration of the ExEC Online: Express Pack is designed for use in colleges/universities in the US and Canada. Future iterations will be accessible to students across a wider range of environments.

Regardless of who or where you teach, we welcome you to request access and we’ll notify you if, and as soon as, we’re able to bring your students on board!

Get All the ExEC Online: Express Pack Lesson Plans (Free)

Know an Entrepreneurship Instructor?

If you know anyone who these new lessons might help, please invite them to participate! You can:

Thank you for all the work you’re doing, teaching and supporting young people during this challenging time – we’re grateful to have an opportunity to support you, and look forward to helping you however we can!


Join 8,000+ instructors and get new lesson plans via email!

Financial Projection Simulator [ExEC Online: Express Pack]

Financial Projection Simulator [ExEC Online: Express Pack]

To help with the COVID-19 crisis, we’ve fast-tracked the development of new online-ready exercises – which you can use individually or as a set – called the ExEC Online: Express pack, available free through June.

Our second lesson, Financial Projection Simulator (FPS), is ready for you to use!

Making Finance Fun

Even in the best of times, students struggle to engage with and understand the financial elements of entrepreneurship. Of course, this topic is critically important, especially during times of economic uncertainty like we’re facing now.

To help make entrepreneurial finance more accessible to all students, we designed our Financial Projection Simulator to teach financial modeling, with a fun, game-like experience.

Encourage Experimentation

The Financial Projection Simulator leads students through an experimentation process where they make different assumptions about their financial model, including their:

  • Product price
  • Cost of Customer Acquisition
  • Employee salaries (including benefits & taxes)
  • Initial capital investments
  • Etc.

And as they enter their assumptions, the simulator automatically calculates the financial sustainability of their business, giving students a Red, Yellow or Green assessment:

teaching finance in entrepreneurship

This question-based approach forces students to think through the major elements of a financial model in an approachable way. Plus, the real-time feedback encourages students to get creative, iterating their business model until they find one that’s profitable.

Engage Your Students

Like all of our lessons, the Financial Projection Simulator uses several resources to create an experiential, interactive experience for students online, including:

  • Step-by-step videos for students
  • Overview videos for you, like this:


When combined, these tools create an engaging experience for your students (even when they’re learning about finance ;).

Get the Financial Projection Simulator

Get All Four Free Lessons

The ExEC Online: Express Pack is a collection of free, interactive, online entrepreneurship lessons available through the rest of this term that you can easily plug into your class individually or as a set.

In addition to Financial Projection Simulator, we’re releasing three other exercises that are not only engaging, but particularly relevant in this time of uncertainty:

  1. Problem-Inspired Idea Generation: We know customers don’t buy products, they buy solutions to problems – and right now people’s problems have changed dramatically. This exercise will show your students a systematic way to identify new opportunities inspired by their customer’s real-world problems that is particularly helpful during times of disruption like we’re experiencing right now.
  2. How to Interview Customers: Now that business model assumptions have been flipped on their head, it’s more critical than ever that students learn how to effectively talk to customers to discover what problems they’re facing. A person with the skills to learn about how this new world will effect people individually, is a person that will thrive during this, and any future dramatic changes. This lesson will help students understand how to find customers to talk to, what questions to ask, and most importantly, why asking them will form the basis of a successful business model.
  3. 60 Minute MVP: The key to thriving in the face of high uncertainty and limited resources is efficient experimentation. This exercise will show your students how to quickly launch a Minimum Viable Product (MVP) to measure demand for their products/services. Plus, even outside the entrepreneurial context, in a future where online, remote-enabled work will likely be in demand, this is a great opportunity for students to learn how to build websites and create animated videos.

We’ll be making each lesson plan available as soon as it’s finished, so if you’re interested in using any of the exercises from the ExEC Online: Express Pack, please fill out the form below.

Due to the accelerated pace we’re releasing these lessons, the first iteration of the ExEC Online: Express Pack is designed for use in colleges/universities in the US and Canada. Future iterations will be accessible to students across a wider range of environments.

Regardless of who or where you teach, we welcome you to request access and we’ll notify you if, and as soon as, we’re able to bring your students on board!

Get All the ExEC Online: Express Pack Lesson Plans (Free)

Know an Entrepreneurship Instructor?

If you know anyone who these new lessons might help, please invite them to participate! You can:

Thank you for all the work you’re doing teaching, and supporting, young people during this challenging time – we’re grateful to have an opportunity to support you, and look forward to helping you however we can!


Join 8,000+ instructors and get new lesson plans via email!

Problem-Inspired Idea Generation [ExEC Online: Express Pack]

Problem-Inspired Idea Generation [ExEC Online: Express Pack]

To help with the COVID-19 crisis, we’ve fast-tracked the development of new online-ready exercises – which you can use individually or as a set – called the ExEC Online: Express pack, available free through June.

Our first lesson, Problem-Inspired Idea Generation, is ready for you to use!

Idea Generation is a Skill

Customers don’t buy products, they buy solutions to problems – and during this crisis, people’s problems have changed dramatically. This exercise will show your students a repeatable way to generate business ideas, inspired by their customer’s problems, that will become the foundation for opportunity identification skills they can use throughout their careers.

3 Steps to Better Ideas

Problem-Inspired Idea Generation creates an experience where students:

  1. Learn why great business ideas come from problems.
  2. Brainstorm people they’re passionate about solving problems for.
  3. Hypothesize, and prioritize, those peoples’ problems.

Those hypothesized problems kickstart your students’ customer discovery and/or solution ideation processes, resulting in more meaningful, and more feasible business ideas.

Engage Your Students

Our goal is to create highly interactive, experiential exercises. You can review this lesson to see how it can help you engage your students online with tools like:

  • Interactive Digital Worksheets your students can fill out and turn into you online
  • Video overviews for students
  • Sample slides for you to use with any live, or recorded, videos overviews you’d like to (optionally) produce for you students
  • Assessment recommendations

Get the ExEC Online: Express Pack

Get All Four Free Lessons

The ExEC Online: Express Pack is a collection of free, interactive, online entrepreneurship lessons available through the rest of this term that you can easily plug into your class individually or as a set.

In addition to Problem-Inspired Idea Generation, we’re releasing three other exercises that are not only engaging, but particularly relevant in this time of uncertainty:

  1. How to Interview Customers: Now that business model assumptions have been flipped on their head, it’s more critical than ever that students learn how to effectively talk to customers to discover what problems they’re facing. A person with the skills to learn about how this new world will effect people individually, is a person that will thrive during this, and any future dramatic changes. This lesson will help students understand how to find customers to talk to, what questions to ask, and most importantly, why asking them will form the basis of a successful business model.
  2. Financial Projection Simulator: With a global recession looming, it’s essential our students understand the elements of a robust financial model, and how to develop a sustainable one. This exercise makes finance approachable by turning what would normally be an overwhelming series of numbers, into a game-like experience that enables students to experiment with many different financial models.
  3. 60 Minute MVP: The key to thriving in the face of high uncertainty and limited resources is efficient experimentation. This exercise will show your students how to quickly launch a Minimum Viable Product (MVP) to measure demand for their products/services. Plus, even outside the entrepreneurial context, in a future where online, remote-enabled work will likely be in demand, this is a great opportunity for students to learn how to build websites and create animated videos.

We’ll be making each lesson plan available as soon as it’s finished, so if you’re interested in using any of the exercises from the ExEC Online: Express Pack, please fill out the form below.

Due to the accelerated pace we’re releasing these lessons, the first iteration will be designed for use in colleges/universities in the US and Canada. Future iterations will be accessible to students across a wider range of environments.

Regardless of who or where you teach, we welcome you to request access and we’ll notify you if, and as soon as, we’re able to bring your students on board!

Get All the ExEC Online: Express Pack Lesson Plans (Free)

Know an Entrepreneurship Instructor?

If you know anyone who these new lessons might be help, we welcome you to invite them to participate. You can:

Thank you for all the work you’re doing teaching, and supporting, young people during this challenging time – we’re grateful to have an opportunity to support you, and look forward to helping you however we can!


Join 8,000+ instructors and get new lesson plans via email!

Free Online Entrepreneurship Lesson Plans

Free Online Entrepreneurship Lesson Plans

We know the transition to teaching online can be overwhelming. We want to help.

We’ve fast-tracked a subset of the ExEC Online exercises you’ll be able to use free through June 2020!

The ExEC Online: Express Pack will be a collection of free, interactive, online entrepreneurship lessons available through the rest of this term that you can easily plug into your class.

We’re specifically releasing exercises that are not only engaging, but particularly relevant in this time of dramatic uncertainty:

  1. Problem-Inspired Idea Generation: We know customers don’t buy products, they buy solutions to problems – and right now people’s problems have changed dramatically. This exercise will show your students a systematic way to identify new opportunities inspired by their customer’s real-world problems that is particularly helpful during times of disruption like we’re experiencing right now.
  2. How to Interview Customers on Lockdown: Now that business model assumptions have been flipped on their head, it’s more critical than ever that students learn how to effectively talk to customers to discover what problems they’re facing. A person with the skills to learn about how this new world will effect people individually, is a person that will thrive during this, and any future dramatic changes. This lesson will help students understand how to find customers to talk to, what questions to ask, and most importantly, why asking them will form the basis of a successful business model.
  3. Financial Projection Simulator: With a global recession looming, it’s essential our students understand the elements of a robust financial model, and how to develop a sustainable one. This exercise makes finance approachable by turning what would normally be an overwhelming series of numbers, into a game-like experience that enables students to experiment with many different financial models.
  4. 60 Minute MVP: The key to thriving in the face of high uncertainty and limited resources is efficient experimentation. This exercise will show your students how to quickly launch a Minimum Viable Product (MVP) to measure demand for their products/services. Plus, even outside the entrepreneurial context, in a future where online, remote-enabled work will likely be in demand, this is a great opportunity for students to learn how to build websites and create animated videos.

We’ll be making each lesson plan available as soon as it’s finished. If you’re interested in using any of the exercises from the ExEC Online: Express Pack, please fill out the form below.

Due to the accelerated pace we’re releasing these lessons, the first iteration will be designed for use in colleges/universities in the US and Canada. Future iterations will be accessible to students across a wider range of environments.

Regardless of who or where you teach, we welcome you to request access and we’ll notify you if, and as soon as, we’re able to bring your students on board!

Get the ExEC Online: Express Pack

Know a Teacher?

If you know anyone who these new lessons might be help, we welcome you to invite them to participate. You can:

Thank you for all the work you’re doing teaching, and supporting, young people during this challenging time – we’re grateful to have an opportunity to support you, and look forward to helping you however we can!


Join 8,000+ instructors and get new lesson plans via email!

USASBE 3E Winner: Lottery Ticket Dilemma

USASBE 3E Winner: Lottery Ticket Dilemma

It is our pleasure to share with you the lesson plan that won the prestigious Experiential Entrepreneurship Exercises (3E) competition at USASBE this past January!
Entrepreneurship Education

If your students focus more on their products than their customers’ problems, this lesson plan is for you.!

Through this exercise, students will discover how important emotions are in the decision-making process, and the importance of understanding and fulfilling other people’s emotional needs.


Specifically, students will learn:

  • Why the majority of businesses that start end in failure, & how to avoid those failures
  • Customer decisions are driven by their emotions
  • To create products customers want to buy, we need to understand the emotional journey they want to take

Here’s how the lesson plan works…

Step 1: Set Context in Your Class

Use this exercise when students are beginning to think of ideas to develop – see the High Quality Idea Generation module in the Experiential Entrepreneurship Curriculum (ExEC) for explicit instructions to guide students to develop high quality ideas they are uniquely qualified to pursue.

Let students know there is a specific perspective that can help them develop powerful ideas that they will enjoy working on, and that today they will learn that perspective.

Step 2: Why Businesses Fail

Ask students to describe what they think the difference is between an inventor and an entrepreneur.

Inventors vs. Entrepreneurs

Walk students through the two comparisons to highlight this difference:

  • Segway vs. Razor scooters. Explain that Segway is an incredible invention, estimated to have a value of $2.5 billion, and that it was a colossal failure that reached only 1% of its market valuation. Then explain that Razor scooters (and now Bird and Lime electric scooters) are similar, but these far less “innovative” transportation options have generated far more market value – nearly $15 billion market. Point out that the Segway creator is an inventor because he focused on his emotional needs (building something technologically innovative, whereas the creator of the Razor scooter are entrepreneurs because they focused on creating products people actually decide to buy and use.
  • Google Glass vs. Warby Paker. Explain that Google Glass, like Segway, was invented as a revolutionary technology, but ended up being the butt of many jokes. Warby Parker, on the other hand, sells glasses that actually solve a problem for customers, so customers want to buy and use them.

Step 3: Setting Up the Game

Tell your students that to understand what people decide to buy, they must first understand how people make decisions. Explain they will play a game to figure that out, and the team that wins a game will get to pick their prize.

Explain that to play the game, your students will:

  • Form teams of two
  • Listen to a recording
  • Answer one question about the recording
  • The team that answers the question the best gets the prize

Let students know they will pick between a real lottery ticket worth up to $40 million, or a dime. Be sure to emphasize the potential value of the lottery ticket (e.g., a chance at $40 million) as opposed to simply describing it as a lottery ticket. Even if the jackpot is more than $40 million, tell them it’s worth $40 million to keep the math consistent for this exercise.

Tell your students that, based on the odds of winning the lottery, and the taxes they’d have to pay on any winnings, the dime is, strictly speaking, more valuable than the lottery ticket. Students should talk in their dyads and decided which prize they want.

Step 4: Lottery Ticket vs. Dime

Ask students to raise their hand if they want the dime. Then ask them to raise their hand if they want to lottery ticket.

The majority will pick the lottery ticket. Ask them

Why do you want a prize that is objectively worth less?

Probe them with questions that highlight any emotions associated with your students’ choices as you begin to hand out copies of the Emotional Palette Canvas

NOTE: Some students will indicate they want the dime instead of the lottery ticket. Be sure to dive in to understand why they want the dime. Ultimately, their preference for the dime will have an emotional component as well, even if it appears to be based entirely on logic (e.g. they want to feel confident, smart, etc.).

Step 5: Emotional Palette Canvas

Explain that this canvas is a tool to help them visualize and compare the intensity of different emotions.

Emotional Palette Canvas - Federico Mammano

Ask students to find the emotions they would feel if they won the lottery ticket. Scores should be in the +3 or +4 range. Ask your students to discuss in their dyad the following question:

Using the Emotional Palette Canvas, how can you explain why most people prefer the shot at $40 million, as opposed to an objectively more valuable dime.

NOTE: The correct answer is that while the objective value of the dime is higher than the lottery ticket, the emotional value (e.g. hope, excitement, fun, etc.) of the ticket is much higher than the dime. Teams should use the Emotional Palette Canvas to illustrate that the lottery ticket emotions “score” higher than the dime emotions.

Step 6: The Man Who Couldn’t Feel

Switch now to the questions that will determine the winning dyad. Tell students to listen carefully to the podcast you will play and think about this question:

What role do emotions play in decision making?

Play this podcast listed in the lesson plan.

Step 7: How Humans Make Decisions

After the podcast, have students answer the following to determine the prize winner:

  • They must link all of the concepts covered today:
    • The difference between inventors and entrepreneurs
    • The majority of the class wants the objectively less valuable, but emotionally more valuable, lottery ticket as a prize
    • What you learned from the podcast
  • To describe:
    • What role do emotions play in decision making?
    • Why did we, like most entrepreneurs, failed in our first experiment?
    • What we should do different next time to avoid repeating our mistakes?

For a sample answer, download the lesson plan!

It may take a few attempts for teams to get all the elements of this answer correct. After a team guesses, provide them feedback and then let another team answer. Continue until all of the elements above have been spoken to.

NOTE: So many people, including the majority of our students, think our decisions are based on logic, reason, and rational thinking. This is an opportunity to highlight that’s not the case. Drive this point home, especially if you’re teaching a large number of logically-oriented students, like engineers or scientists.

Step 8: Recap

This is your chance to drive home the main points of this lesson.

  • There’s no such thing as a human making a purely logical decision. Without emotions, we can’t make decisions.
  • Emotions influence every decision we make including what products are successful and who gets what jobs.
  • Whether one become an entrepreneur, or get a job, how much money one makes depends on how well they understand and fulfill other people’s emotional needs.

Get the “Lottery Ticket Dilemma” Lesson Plan

We’ve created a detailed “Lottery Ticket Dilemma” lesson plan. This exercise walks you, and your students, through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.

This lesson is part of our fully experiential curriculum. If you’d like to see the entire curriculum, click to learn more.

 

Experiential Entrepreneurship Curriculum Logo


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Missed Our Recent Articles?

Whether you are new to our community of entrepreneurship educators, or you’ve been contributing for years, we wanted to give you a list of the posts our community finds most valuable:

  • “The best class I’ve taken!”  We all want a Dead Poets Society moment in our entrepreneurship class. One professor using the Experiential Entrepreneurship Curriculum got hers!
  • Improving Student Idea Generation. Help students build ideas around the customers they are most passionate about helping, and the problems they are most excited to help them resolve.
  • Teachers Need Tools.  Our curriculum makes prepping your entrepreneurship classes a breeze, and makes teaching the classes a powerful experience for students.
Creating Rigorous But Accessible Entrepreneurship Lesson Plans

Creating Rigorous But Accessible Entrepreneurship Lesson Plans

Whether teaching Intro to Entrepreneurship at a community college, or Tech Entrepreneurship at Stanford, we know…

Experiential exercises are the key to engaging students.
teaching entrepreneurship stanford

In our continuing collaboration with Rebeca Hwang from Stanford, who introduced us to her Wish Game, we were excited by her invitation to share two of our lesson plans with her students.

Teaching at Stanford

Knowing that experiences are both the best to teach skills, we decided to introduce students to the difference between Inventors and Entrepreneurs with our award-winning Lottery Ticket Dilemma lesson plan. With our second lesson, we shifted our focus to customer interviews. We wanted students to walk away with a clear understanding of what questions they should, and more importantly, what questions they shouldn’t ask, during customer interviews.

Inventors Vs. Entrepreneurs

We chose to present this exercise because it creates a fun, experiential way for students to conceptualize customer behavior. They can also identify business opportunities, by demonstrating it’s not actually customer problems that drive behavior, but customer emotions. 

entrepreneurship lesson plans online

After this game-based activity, students understand why some products are successful even if they don’t solve an obvious problem. This inspires them to identify non-problem based opportunities to leverage. 

Customer Interviewing: Learning the Basics Through Gamification

We followed with another fun and interactive exercise designed to improve your students’ interviewing skills in just one lesson. During this class, students will identify what their problem interviewing goals should be and should not be. Those goals will point them to what questions they should and should not ask during customer interviews.

entrepreneurial lesson plans online

After the card game, we provided an interview script template to the students. They can use this script as the basis for any problem discovery interview they conduct. This robust script will increase the quality of their interviews, and their confidence in conducting them. 

Students Love Engaging Entrepreneurship Classes

After our two lesson plans were concluded, one thing was very clear: students love to be engaged in the classroom. Here is a snapshot of some of our feedback:

entrepreneurship lesson plans
entrepreneurship lesson plan

We were delighted to get this real-time feedback from Stanford students. We believe in practicing what we preach and the opportunity to teach at Stanford allowed us to perform our own customer discovery interviews. The overall response was two-fold. The students:

  • Loved how engaging the lessons were
  • Appreciated learning a new, practical skill

Rigorous and Accessible Entrepreneurship Curriculum

But what excites us most about the work we do at TeachingEntrepreneurship.org is that these same exercises are accessible and loved by a wide range of students and university professors like. You can find our curriculum in:

college entrepreneurship lessons

Don’t Take Our Word for it

teaching entrepreneurship lessons

No Matter Where You’re Teaching

Our goal continues to be to move the art and science of teaching entrepreneurship forward. Customer Interviewing Cards and the Inventors vs. Entrepreneurs presentation are just a few the experiential exercises we’ve created. If you’d like to see how the Inventor vs. Entrepreneur lesson can work in your classroom, click to learn more. We hope you give them a shot, and if you, and your students enjoy, check out the full Experiential Entrepreneurship Curriculum (ExEC).

 

Click Here for Our Stanford Presentation

 

 

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.

 

 

Entrepreneurship Lesson Plans

Back to Back Winners at USASBE 2020

Back to Back Winners at USASBE 2020

At this year’s USASBE conference, we were incredibly humbled to win the Excellence in Entrepreneurial Exercises Awards again, this time with our Lottery Ticket Dilemma lesson plan!

Winning the 3E competition is the highest achievement an entrepreneurship exercise designer can win – we like to think of it as the Super Bowl for entrepreneurial pedagogy nerds (that’s us!).

We were privileged to have 4 out of the 10 exercises selected for the awards, including our popular 60 Minute MVP lesson plan which was a finalist and has recently been published in the Entrepreneurship Education and Pedagogy Journal. Slides for all of these lessons are available below.

One of our founders, Doan Winkel, became President-Elect of USASBE. We look forward to his leadership of this great organization.
Educational Materials

In addition to our annual happy hour, we hosted our first-ever Innovator’s dinner.

Entrepreneurship Lesson Plans

This definitely was our favorite conference yet. USASBE gives us a space to share and learn. We came away from the conference reinvigorated to continue improving our product to provide you and your students even more value.

This year we:

  • Hosted our annual happy hour and first Innovator’s dinner
  • Ran six sessions, featuring experiential entrepreneurship exercises from our ExEC curriculum
  • And the pièce de résistance…
We won the Excellence in Entrepreneurial Exercises (3E) competition again!
Teaching Entrepreneurship Lesson Plans
Winning this award has validated we are on the right track when it comes to creating truly innovative entrepreneurship programs.

After winning the 3E competition, we were delighted to join our fellow educators at the USASBE Gala.

Thanks to your engagement in our events, we had a fantastic conversation that covered:

  • what we wish for our students and entrepreneurship education as a whole,
  • what we wish for ourselves as entrepreneurship educators,
  • the barriers to creating engaging curriculum
  • how to make entrepreneurial skills accessible to all students

We had a wonderful time hosting happy hour as well as our inaugural Innovator’s dinner on Friday night. It was wonderful connect with other educator’s with an aligned vision and we enjoyed demoing our financial simulator:

Education Lesson Plans
Entrepreneurship Lesson Plans

As always, thank you for supporting us, challenging us, and for sharing our passion for engaging students everywhere.

New Orleans was an amazing host, but we’re already planning for next year’s USASBE conference in Los Angeles. We hope you join us!

Entrepreneurship Education Online
If you want access to our slides from USASBE, you can access them here.
Entrepreneurship Lesson Plans
Countdown to USASBE 2020

Countdown to USASBE 2020

See You In New Orleans!

Our team is busy getting ready for the USASBE conference in New Orleans, Louisiana. The conference gives space for entrepreneurship educators to come together to share innovative research and experiential ideas for teaching entrepreneurship.

USASBE Entrepreneurship Exercises

Eat & Drink with Us

Teaching Entrepreneurship USASBE
  • Enjoy great food and drink
  • Connect with like-minded professionals
  • Get inspired with thought-provoking conversation
Behind the Scenes of our Last Happy Hour

See Our Lesson Plans in Action

We’re leading 6 talks this year during the conference:

Sunday Sessions

Normalizing Failing through the Wish Game (Sunday @ 9:30 am in Chamber III)

This exercise was borrowed from faculty at Stanford University and developed into the foundation of an MBA Entrepreneurship course to teach entrepreneurship skills by classmates iteratively delivering wishes for each other. This exercise is a powerful path to students learning entrepreneurial skills like ideation, customer interviewing, prototyping, selling, and mobilizing resources, all in the context of creating memorable experiences for their fellow classmates.

60 Minute MVP (Sunday @ 9:30 am in Conti)

The 60 Minute MVP is an intense and exciting exercise that teaches critical aspects of the entrepreneurial mindset and lean start-up methodology, namely the iterative process of hypothesis testing through the creation of minimum viable products (MVPs). In 60 minutes, with no prior technical expertise, students work in teams to design a landing page, create an explainer video, and set up a way to measure pre-launch demand from prospective customers by accepting pre-orders or email addresses. 

What Happens When (Female) Students Dare to Dream? (Sunday @ 3:15 pm in Lafitte)

There are not enough female students in entrepreneurship and innovation programs and career paths. This expose will introduce a proven program that successfully addresses this inequity: a series of college-student driven events targeting the entrepreneurial confidence, vulnerability, and action of high school students (particularly female students). Participants will learn the framework for how these high-impact events can be developed and delivered in any university setting and scaled to a city-wide event, and to intensive summer camps and overnight retreats.

Monday Sessions

Customer Interviewing: Learning the Basics Through Gamification (Monday @ 9:30 am in Bienville)

This is a fun, interactive exercise will demonstrate to students: What their problem interviewing goals should be and should not be, and based on those goals; What questions they should and should not ask during customer interviews; Educators follow up the card game by giving students an interview script template they can use as the basis for their problem discovery interviews. After students experience this exercise, they will have a robust customer interview script they can use to increase the quality of their interviews, and their confidence in conducting them. 

Entrepreneurs vs Inventors: The Lottery Ticket Dilemma (Monday @ 9:30 am in Bienville)

This exercise provides a fun, experiential way for students to conceptualize customer behavior, and identify business opportunities, by demonstrating it’s not actually customer problems that drive behavior, it’s customer emotions. After this game-based activity, students understand why some products are successful even if they don’t solve an obvious problem, and how to leverage that fact to identify non-problem based opportunities. Attendees to this session will get to experience the lesson themselves, and leave with a lesson plan they can use to integrate this exercise in their classes.

Fears & Curiosities: Engaging ALL Students on Day 1 (Monday @ 1:45 pm in Chamber III)

This exercise helps students understand the value of their entrepreneurship classes, even if they never envision themselves becoming an entrepreneur, helping them engage with the class from the first day. The exercise starts with students sharing their fears and curiosities about life after college in a fun and engaging way. After this exercise, students will understand the value of what they are about to learn in their entrepreneurship course, regardless of their relationship to entrepreneurship.

We hope to see you at one of our sessions or join us for a drink and dinner. Invite a friend! The more the merrier.

Federico, Doan & Justin

Teaching Entrepreneurship

Students Don’t See the Value of a Textbook: Dr. Samantha Fairclough

Students Don’t See the Value of a Textbook: Dr. Samantha Fairclough

    It’s a struggle for every professor to keep their class engaged.

In an over-stimulated culture, we are at a disadvantage to create an environment where students aren’t constantly looking at their laptops or phones. To keep their eyes up and maintain their interest can sometimes seem like lofty goals.

Kim Pichot - Experiential Entrepreneurship Curriculum Professor

Dr. Samantha Fairclough understands that struggle. As an Assistant Professor of Practice at University of Nebraska-Lincoln & the Associate Director of the UNL Center for Entrepreneurship, she feels personal and professional pressure to make sure she maintains a high level of student engagement.

As she prepared to teach her Managing Growth and Change class recently, she realized she had to make a change.

    She knew the way she previously taught “isn’t working for me. The students hate it. I hate it. I don’t enjoy the book.”

Entrepreneurship Alternative to Textbook Learning

She decided to ditch all textbooks and was searching for readings and articles she could use instead when she found the Experiential Entrepreneurship Curriculum (ExEC).

https://youtu.be/DTMcROFzKkc

After using the ExEC 60 minute MVP lesson from the TeachingEntrepreneurship.org website in her current creativity class as a pilot for using the entire ExEC curriculum, she was pleased by the great buzz of energy and student engagement. 

    Dr. Fairclough describes being blown away with the kinds of things her students came up with.
Teaching Entrepreneurship Curriculum

Fully Adopting the ExEC Entrepreneurship Curriculum 

From websites to explainer videos, the lesson was such a great moment and garnered such positive results, she decided she was ready to adopt the full ExEC curriculum with her next group of students.

The timing also seemed right for change because she felt she had the right group of students to try something new. Instead of pushing her class of entrepreneurially minded students into a lecture-based system, Dr. Fairclough fully embraced the ExEC curriculum and found that the tools and techniques worked from day 1.

https://youtu.be/lhPB0gDMYWs

Making it Real Lesson Plan

Using the Making it Real lesson plan, Samantha got the students together in the downtown Lincoln area. She gave each group $5 (in singles) and told them to make as much money as possible in 30 minutes. The winning group would split the winnings. This lesson proved to be a great kick-off for introducing the ExEC philosophy. 

    “One of the joys of this class is, it’s so interactive, there’s a lot of engagement.”

Students returned to class filled with energy and excitement. One group took a temporary job to make money, while another sold shares in their future winnings. The creativity of the ideas combined with the feedback from her students made it obvious to Samantha that the kids loved the exercise.  Coverage of their experience on social media gained some great exposure on campus too. Word of the positive experience continued to spread, even reaching the Dean’s office.

Similar to other entrepreneurship professors, Samantha wants her students to enjoy learning. She found that having a great rapport with her students starts with the material that lays a foundation for a solid experience and exchange of ideas.

Pressure from Above

“As an entrepreneurship professor, I strive to be the best and receive the highest evaluation scores from students,” Samantha shared. “Across the board, those of us who teach entrepreneurship are expected to have interactive, experiential classes. This creates a pressure to continuously find new and effective ways to do that in a way students enjoy but isn’t cumbersome for us as educators.”

Additionally, professors feel added pressure from their institution to remain on the cutting edge of teaching methods. The unspoken thought being if the professor does not create an interactive class that elicits great feedback, they’re not teaching effectively.

Ditch the Textbook: Start Engaging

ExEC was designed to help you engage all of your students without requiring significant prep time.

If you’re, like Dr. Fairclough, looking for a curriculum that

  • Engages every student
  • Provides structured, skill-building, real-world experiences
  • Has comprehensive support for easy adoption

request a preview of our ExEC curriculum here.

Teaching Entrepreneurship Lesson Plans

Samantha Isn’t Alone! Read More Case Studies of ExEC Instructors

Related Articles

We’re committed to providing content that will help our community of entrepreneurship educators remain on the forefront of the field. Here is a list of some recent posts we think you’ll find valuable for your next class:

  • Textbooks Don’t Work. More and more professors are finding textbooks are not an effective way to teach entrepreneurship. Experiences are. Engage your students with the Experiential Entrepreneurship Curriculum.
  • Idea Generation vs. Problem Generation. Idea generation is one of the most difficult aspects of teaching entrepreneurship. We share an alternative to idea generation that will quickly help your students generate ideas.
  • How to Teach MVP’s. In this exercise, students will design their first MVP by identifying their riskiest business model assumption. They’ll then design the simplest experiment they can to test that riskiest assumption. 

Ready to Take Student Engagement to the Next Level?

We email new experiential entrepreneurship lesson plans regularly.

Subscribe here to get our next lesson plan in your inbox!

We engage students in practicing skills, actively. Class time should be spent learning by doing, with professors guiding students through an experience where they can see the material come to life in a way that is meaningful for them. We built that experience for you and for your students.

Experiential Entrepreneurship Curriculum