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Last Call For ExEC This Fall

Last Call For ExEC This Fall

If you’re considering ExEC’s structured exercises in Fall…

This is your last call!

We want your prep to be as easy as possible, so we’d like to get you set up by August _____.

Semester Experiential entrepreneurship education schedule

ExEC Engages Students

Whether you are teaching classes in-person, online, or hybrid, there’s a version of the Experiential Entrepreneurship Curriculum (ExEC) that will engage and motivate your students.

For more details on this award-winning curriculum …

Preview ExEC Now

Teach The Business Model Canvas with ExEC

Teach The Business Model Canvas with ExEC

On Aug. 3rd Dr. Alex Osterwalder will join our community to teach us how we can use the Business Model Canvas (BMC) in our classrooms!

Register Here

This free session will start with Dr. Osterwalder walking you through a number of Business Model Canvas exercises of varying difficulty and engagement. Then he’ll introduce exercises to teach the mechanics of experimentation.

Alex Osterwalder Teaching Business Model Canvas Workshop August 3rd

**NOTE: We will record the session for anyone who cannot make it, so please register even if you can’t attend so you will have access to the recording**

For more on Dr. Osterwalder, check out his company Strategyzer and his suite of books being used in entrepreneurship classrooms around the world.

1 Week Left to Adopt ExEC

1 Week Left to Adopt ExEC

Fall is just around the corner!

Adopt ExEC today and let us set you up for success by delivering detailed lesson plans and a simplified grading process, and enabling you to deliver award-winning experiential exercises that transform your classroom into a hive of activity from day one.

Engage Your Students This Fall

We’ve been busy updating our curriculum to adapt to your learning environment:

Sample ExEC Syllabus

We’ve got you covered whether you’ll be in-person, online synchronous or asynchronous, or some hybrid model.

ExEC is an engaging and structured curriculum that’s flexible enough for your Fall. To fully engage your students this Fall, request a full preview of ExEC today!

Preview ExEC Now

2 Weeks Til Fall: Plan Today

2 Weeks Til Fall: Plan Today

Fall will be here before you know it!

Adopt ExEC today and let us set you up for success by delivering detailed lesson plans and a simplified grading process, and enabling you to deliver award-winning experiential exercises that engage your students from day one.

Be Prepared This Fall

To help with your Fall prep, we’ve been busy updating our curriculum to adapt to just about any learning environment:

Sample ExEC Syllabus

Whether you will teach:

  • In-person
  • Online synchronous
  • Online asynchronous
  • Hybrid

ExEC will help you design an engaging and structured course, that’s flexible enough for this Fall. For more details on using ExEC this Fall, request a full preview today!

Preview ExEC Now

How to Teach The Business Model Canvas

How to Teach The Business Model Canvas

Alex Osterwalder Teaching Business Model Canvas Workshop August 3rd

Join us Aug. 3rd to learn how to…

Teach the Business Model Canvas (BMC) from the creator himself, Dr. Alex Osterwalder!

TeachingEntrepreneurship.org and Alex are hosting a free workshop on how to use his industry re-defining tools: Business Model Canvas, Value Proposition Canvas, etc.

Join us to get exercises to engage students in :

  1. Business model thinking &
  2. Testing business ideas

The session will start with Osterwalder walking you through a number of Business Model Canvas exercises of varying difficulty and engagement. Then he’ll introduce exercises to teach the mechanics of experimentation.

Register Here

**NOTE: We will record the session for anyone who cannot make it, so please register even if you can’t attend so you will have access to the recording**

For more on Osterwalder, check out his company Strategyzer and his suite of books being used in entrepreneurship classrooms around the world.

Workshop: Teaching the Business Model Canvas with Alex Osterwalder

Workshop: Teaching the Business Model Canvas with Alex Osterwalder

Alex Osterwalder Teaching Business Model Canvas Workshop August 3rd

Join us Aug. 3rd to learn how to…

Teach the Business Model Canvas (BMC) from the creator himself, Dr. Alex Osterwalder!

TeachingEntrepreneurship.org and Alex are hosting a free workshop on how to use his industry re-defining tools: Business Model Canvas, Value Proposition Canvas, etc.

Join us to get exercises to engage students in :

  1. Business model thinking &
  2. Testing business ideas

The session will start with Osterwalder walking you through a number of Business Model Canvas exercises of varying difficulty and engagement. Then he’ll introduce exercises to teach the mechanics of experimentation.

Register Here

For more on Osterwalder, check out his company Strategyzer and his suite of books being used in entrepreneurship classrooms around the world.

Top 5 Free Entrepreneurship Lesson Plans

Top 5 Free Entrepreneurship Lesson Plans

“Your posts help me keep my students engaged – they and I thank you!” – ExEC Curriculum Professor

Based on the popularity of our 2018 Top 5 Lesson Plans article, we’ve updated our list based on feedback from our fast-growing community of now 4,600-strong entrepreneurship instructors.

The following are all lesson plans we’ve designed to transform your students’ experience as they learn how to generate ideas, interview customers, prototype and validate solutions.

5. Idea Generation vs. Problem Generation

Many of our students believe an idea is the heart of entrepreneurship. In this lesson, we shatter that assumption and replace it with an appropriate focus on customer problems.

We want your students to develop ideas that are more feasible, impactful, and creative.

This is the toughest challenges entrepreneurship professors face. Student ideas tend to be a repetition of low-impact or infeasible mediocrity. You want more from them. We can help! We focus your students on problems in this lesson because the best business ideas come from problems.entrepreneurship, teaching, problem, solution, idea

After this lesson, your students’ ideas will be:

  • More feasible because they’re focusing on serving people they care about.
  • More impactful because they’re paying more attention to problems than they are products.
  • More creative because they’ll use those problems as inspiration.

View Idea Generation vs. Problem Generation Lesson Plan

4. Personal Business Plan

In this exercise, shared with us by Rebeca Hwang from Stanford University, students create a business plan about themselves. Students approach themselves as a company and apply the tools they learned during their entrepreneurship course to understand how they add value to the world.

Students answer questions about their future vision and about their present plans and passions. One of our professor’s favorite components of this exercise is that students choose who grades their personal business plan (and that our colleagues at Stanford provide a very robust rubric)!

teaching entrepreneurship personal business plan

Through this exercise, students:

  • Learn to see themselves as a company,
  • Learn they must continuously invest in and develop a plan for their future,
  • Embrace the tools and methodologies they learned in the course because they are applying them to their future,
  • Understand learning is meaningful when applied to a personal context

View Why Business Plans Fail Lesson Plan

3. Teaching Customer Interviewing

We consistently hear from faculty that teaching customer interviewing is their biggest challenge. In this lesson plan students use a combination of ExEC Customer Interviewing Playing Cards, with an online collaborative quiz game (Kahoot), to learn:

  • What their problem interviewing goals should be and should not be
  • What questions they should and should not ask

customer interviewing teaching entrepreneurship

Students then get an interview script template they can use as the basis for their problem discovery interviews.

This exercise teaches your students:

  • What objectives they should and should not attempt to accomplish during a problem discovery interview and why,
  • What questions they should and shouldn’t ask during a customer discovery interview and why,
  • What a comprehensive interview script book looks like

View Customer Interviewing Cards Lesson Plan

2. 60 Minute MVP

One of our most popular lesson plans is the 60 Minute MVP. During this class, students launch an MVP website, with an animated video and a way to take pre-orders, in an hour with no prior coding experience. One of our professors told us after running this exercise:

“One student described it as like a Navy Seal mental training exercise. Not sure it was that intense, but they were amazed and proud that they got it done.”

Your students will love this class period; they progress from the anxiety of the challenge confronting them (build a website in 60 minutes) to the elation of their journey (launching a website they built in 60 minutes). This exercise creates tremendous energy in your classroom. Students create something real.

On the lesson plan page you can view an example video students created in about 20 minutes, built around actual customer problem interviews:

You can also view a great example of a website built in just 60 minutes:

Your students will create landing pages like thisUpscale dining at its finest!

Some critical learnings for your students are the true meaning of Minimum Viable Product (MVP), that it’s easier to launch a product than they thought, and that the easiest thing about building a business is launching that product.

View 60 Minute MVP Lesson Plan

1. Teaching Customer Observations

During our years of research on what topics entrepreneurship professors struggle to teach, we heard “customer interviewing” over and over again. Our ExEC curriculum includes a robust method of customer interviewing, but customer observation is another great way to gather customer information. So we developed our Teaching Customer Observations lesson plan to help students learn the value of seeing how their customers experience problems, as opposed to imagining their customers’ problems.

In addition to our community thinking this is a powerful experience in the classroom, this exercise also won first place in the Excellence in Entrepreneurial Exercises Awards at the USASBE 2019 Annual Conference!

This exercise positions your students to observe customers in their natural settings. This allows them to discover new business opportunities and increase their empathy and behavioral analysis skills.

Our goal with this exercise is to teach students to have an empathy picture/analysis that frames the problem they are trying to solve before they jump to a solution. Having this clear picture will allow them to come up with better creative solutions.

During this two-class exercise, your students will experience customer empathy and how to plan and translate an observation experience into ideas for products and services. This will provide the following benefits:

  • Introduce students to a powerful tool to gather information on customer experience in real-life situations. This allows students to avoid predicting customer behavior by actually observing it.
  • Students practice how to listen with their eyes in order to understand what people value and care about, & what they don’t.
  • Provide a common reference experience for expanding on topics later in the course.

View Teaching Customer Observations Lesson Plan

Want 15 Weeks of Lesson Plans?

If you are looking for a fully structured, experiential entrepreneurship curriculum, with a semester’s worth of lesson plans that students love, you don’t need to reinvent the wheel.

We’ve done the work for you.

Get our Next Free Lesson Plan

We email new experiential entrepreneurship lesson plans regularly.

Subscribe here to get our next lesson plan in your inbox!

Join 15,000+ instructors. Get new exercises via email!

 

Design Thinking: The Ideal Wallet [Online Version]

Design Thinking: The Ideal Wallet [Online Version]

If you’ve been teaching design thinking, you’re likely familiar with Stanford d.school’s Wallet Project. If you’re not, it’s an awesome exercise for teaching students that anyone can use:

  • Empathy
  • Prototyping
  • Iteration

…to design creative solutions to problems.

Teaching it Online

We have a very popular write-up on the in-person version of the Wallet Project, but with so many of us teaching online now, we thought it would be helpful to draft this…

Online version of the wallet design exercise!

Below are our suggestions for using hand-drawn worksheets, breakout rooms, and supplies found around the house to update the Wallet Project for online synchronous classes.

When to Use This Exercise

Since the Wallet Project is best used as a way to introduce students to design thinking, we recommend running it:

  • Before students conduct customer interviews or
  • Before students start doing solution ideation or
  • At any time during a creativity and innovation course

Design Thinking: Designing an Ideal Wallet

Before Class: Ask Students to Gather Supplies

One of the most fun parts of this exercise is that students will get to build low fidelity prototypes of their new wallet solutions. In preparation, let students know that they should come to class with as many of the following items as they can.

  • Cardboard box, blank paper, and/or Post-It notes
  • Scissors or a utility knife
  • Tape, paper clips, and/or a stapler
  • String and/or rubber bands
  • Markers and/or colored pens
  • Anything else you want to suggest
Example prototyping supplies
Image courtesy of Atomic Object

Note: Not all students will have access to the same supplies, and that this might create some inequity in experiencing this activity. We encourage you to create a large list of the possible supplies your particular student population may have access to.

The goal is for students to have some supplies readily available to create a makeshift prototype.

Step 1: The Wrong Approach

The beginning of this exercise starts begins with a “False Start” where you’ll tell students:

“Instead of just telling you about design thinking, I want to immediately have you jump right in and experience it for yourself. You’re going to do a design project for about the next hour. Ready? Let’s go!”

To help facilitate the experience, in the lesson plan below we have links to worksheets students can print out ahead of time: 

Design thinking exercise from Stanford University d.school

If any of your students don’t have access to a printer, ask them to have 6 sheets of blank (or lined) paper ready so they can sketch out the boxes of each worksheet – they’re all really simple to duplicate by hand.

Tell students their goal is to individually come up with some ideas for the “ideal” wallet, and specifically to draw one idea for a better wallet in 3 minutes.

It’s normal for students to feel stuck and delay putting anything down on paper. Reminding them of the time they have left can push them to start, so remind students after each minute expires.

After the 3 minutes expires, ask students to share how they felt during the experience. Most will have had a negative experience. Tell them they just experienced a typical problem-solving approach, being guided by their own opinions and with a solution in mind.

Let them know they will now learn a better approach, called “human-centered design thinking.”

Step 2: An Empathetic Approach

Direct students to the “Your New Mission” and pair them up in breakout rooms to design something useful for their partner.

Again remind students who do not have a printed worksheet to use a blank sheet of paper to draw two boxes to mimic the worksheet which you can show via screen sharing.

Tell students the most important part of designing for someone is to gain empathy. Students will do this by having a conversation with their partner, which you can facilitate in an online class using breakout rooms.

Before you send students to their breakout rooms, let them know that:

  1. Partner A has 4 minutes to interview Partner B while Partner B meticulously shares the contents of their wallet with Partner A.
  2. Then they switch and Partner B interviews Partner A while Partner A meticulously shares the contents of their wallet with Partner B.
  3. If their partner is having technical difficulties in the breakout room, or simply doesn’t show up after 60 seconds, having them leave their breakout room and join you in the main room where you can assign them to another breakout room (or partner with them yourself if you have an odd number of students).

Encourage partners to ask questions about when their partner carries a wallet, why they have particular things in there, and to make notes of things they find interesting or surprising.

Students make notes in the “Interview” column of their worksheet.

Next Steps

Over the next 30 minutes, students will learn:

  • That what is important for them to discover is what is important to their customer
  • To design solutions specifically related to their customers’ emotional needs
  • To prototype their design with simple household materials and
  • To gather customer feedback on prototypes

As a result, after doing this exercise, students will know how to develop powerful solutions for customers because they can empathize with the person or people for whom they are designing solutions.

The Full Lesson Plan

If you want to bring design thinking into your online class and introduce students to a methodology to engage real people to help them ground their design decisions

Get the “Design the Ideal Wallet [Online Version]” Lesson Plan

We’ve created a detailed lesson plan for the “Design the Ideal Wallet [Online Version]” exercise to walk you and your students through the process step-by-step.

Get the Lesson Plan
 

It’s free for any/all entrepreneurship teachers. Please feel free to share it.

All we ask is that you leave us some feedback on it in the comments below so we can improve it!


What’s Next?

In an upcoming post, we will share tools to enable efficient communications with students so you don’t have to pull your hair out over LMS discussion boards anymore!

Subscribe here to get our next classroom resource in your inbox.

Join 15,000+ instructors. Get new exercises via email!

Why Business Plans Suck: The Game

Why Business Plans Suck: The Game

If you want to get your students’ attention, tell them…

“Business plans suck!”

By the time they get to your class, your students will likely have heard that business plans are key to entrepreneurial success.

This exercise will use a game to help your students see why business plans have fallen out of favor, and what data-driven entrepreneurs do instead.

When to Use this Exercise

The Why Business Plans Suck: The Game exercise is best used as a way to introduce the:

  1. Business Model Canvas and/or
  2. Minimum Viable Products (MVPs)

So consider running this either at the beginning of your course when you’re introducing the canvas, or toward the end of your course when you’re introducing MVPs.

The Game

Step 1: Students Play Innovator’s Plinko

You start the lesson with each student playing Innovation Plinko, courtesy of the amazing team at Kromatic!

As students drop each of their Plinko chips, each of which represents a new business idea, they quickly realize that:

Most new business ideas fail.

Step 2: Introduce Experimentation

With that context, students discover what’s needed is a way to “test” each idea to determine which ones are most likely to pay off:

As students play this game they discover that…

The earlier they test their business ideas, the better their outcome.

Step 3: Tinder is Testing (for Dating)

While most students have no prior entrepreneurial experience, virtually all of them have dating experience. That’s helpful because Tinder is a great metaphor:

Entrepreneurs are “searching” for business models like single people are “searching” for partners.

Tools like Tinder help you weed out bad relationship matches quickly:

Tinder as analogy for entrepreneurship

Unfortunately, Business Plans don’t encourage students to “swipe” through bad ideas like Tinder does. Which is exactly…

Step 4: Why Business Plans Fail

Writing traditional business plans are like writing fairy tales: it’s fun and they always have a happy ending, but they’re divorced from reality.

Any potential benefits from the “planning” process are dwarfed by the fact that:

Business plans encourage you to fall in love with a fantasy.

Business plans take a significant amount of time to write. Google can’t answer the real questions of market size, sales channels, or value proposition.

Only customers know the answers to those questions.

The more time spent theorizing and “planning” a business, the less time learning what customers’ real needs are, and the best way to address them.

Step 5: A Better Way

Here re-introduce that Tinder analogy. Let students know there is a Tinder for entrepreneurship, a more efficient way to find a lasting business model. When looking for a business model in which we want to invest our time, energy, and money, we only want to find the best fit for an idea. We want to treat looking for a business model like we treat looking for a significant other.

Instead of thinking of business ideas as looking for “the one”, we should look at it more like dating. On Tinder, a person is not looking at every single profile thinking “this could be the one!” Instead, what people do is look for red flags on every single profile, and for the vast majority of profiles, people will swipe left because they sense some sort of red flag indicating that person isn’t “the one”. 

Make the point that when looking for ideas and business models, what we are looking for are red flags and reasons not to pursue it; we are not looking to get married to every business idea we think of.  

Just like in dating, with our ideas, we want to test the waters. We look at someone’s profile, and if it looks good, we send a message. If they do something that raises a red flag (sending graphic photos or using offensive language), we stop.

The same thing goes with working on ideas and business models. We want to test the waters as soon as possible, and immediately stop as soon as we sense red flags, then modify things or somehow pivot.

The idea to drill home with students is to save their time and energy and money for the best of the best! The faster we can eliminate the bad ideas, the sooner we can find the good ones, so we want to stop and assess ideas as soon and as often as possible.

Business Models Are a Better Alternative

Explain to students that instead of working on business plans, they want to approach ideas and business models as experiments. In this approach, they have the opportunity to stop pursuing any idea at any given time if they sense a red flag, whether it’s at the very beginning, or further along. Show students a Business Model Canvas and explain that we use this tool instead of a business plan because it allows us to quickly hypothesize and experiment with our ideas and our business model.

Business model canvas

This tool lets us quickly write up all the potential red flags we are worried about and want to test in our business model and allows us to make a small investment in one element at a time (like sending a quick message on Tinder to see if the person responds appropriately).  

The Full Lesson Plan

If you’re looking for a way to engage students while you introduce:

  • Business Model Canvas and
  • Minimum Viable Products

…or you just want to play Entrepreneurial Plinko…

Get the “Why Business Plans Suck: The Game” Lesson Plan

We’ve created a detailed lesson plan for the “Why Business Plans Suck: The Game” exercise to walk you and your students through the process step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers. Please feel free to share it.

All we ask is that you leave us some feedback on it in the comments below so we can improve it!


What’s Next?

In an upcoming post, we will share a companion exercise to the “How to Build a (No Code) App” exercise. This will help students understand why it is critical to engage customers prior to launching!

Subscribe here to get our next classroom resource in your inbox.

Join 15,000+ instructors. Get new exercises via email!

Prototyping Lesson Plan: Building 1-Hour No-Code Apps

Prototyping Lesson Plan: Building 1-Hour No-Code Apps

How often have you heard:

“I have an idea for an app!”

For many students, every idea…is an app idea.

And it’s hard to blame them. Between Instagram, TikTok, WhatsApp, etc. students are spending more than 7 hours per day on their screens.

Of course, they aren’t alone (and they may be on to something)…

Using Apps to Teach Skills

While apps aren’t everything in entrepreneurship, we can leverage our students’ love of them to:

  • Teach prototyping
  • Enable students to launch an MVP
  • Develop a skill (mobile design) they can use throughout their careers

All with…

An experience that engages students.

Now every student can build an app

How to Build a 1-Hour App

In the 1-Hour App exercise, students will:

  1. Use Glide to create a tutorial app (that would cost ~$70k+ to build from scratch)
  2. Launch their tutorial app
  3. Start building a custom app for their company (or their resume)
Uber Edibles App Template

Turn your students’ love of apps into learning opportunities.

Get the “1-Hour App” Lesson Plan

We’ve created a detailed lesson plan for the “1-Hour App” exercise to walk you and your students through the process step-by-step.

It’s free for any/all entrepreneurship teachers. Please feel free to share it.

All we ask is that you leave us some feedback on it in the comments below so we can improve it!


Coming Soon…

In our next exercise, we’ll share a lesson plan that combines Tinder with Plinko!

Subscribe here to get our next exercise, “Why Business Plans Suck: The Game” in your inbox.

Join 15,000+ instructors. Get new exercises via email!