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Slido: Our Favorite Tool for Online Engagement

Slido: Our Favorite Tool for Online Engagement

If Zoom fatigue is lowering enthusiasm for you and your students, here are some tips on using one simple tool – Slido – to inject energy into your online classes and increase online engagement.

Encourage Anonymous Questions

Slido is best known for helping instructors solicit questions from students and providing a mechanism for students to prioritize their most important questions.

A lesser-known element of Slido is that it allows your students to ask questions anonymously, and…

Anonymous questions increase interaction.

For example, if your high school health classes were anything like mine, the most interesting questions came when students anonymously wrote questions on pieces of paper and put them in a box to be answered by the teacher at the end of the week. Those questions started such provocative discussions I remember several of them today…decades later.

When you enable students to ask questions anonymously in your class, several interesting things happen:

  • Introverts participate. If you have a few vocal students asking questions and little participation from others, anonymous questions lower student anxiety, which makes it easier for everyone to participate. 
  • You learn what students are thinking about. Anonymity provides cover for students to ask questions they may be too afraid to ask but are curious about.
  • Discussions start. Anonymity means you can invite students to pose “challenging” questions. If you encourage your students to question what they’re learning, why it’s important, or why they should have to do the work you’re assigning, you spark discussions about how entrepreneurship is relevant, which can often be the key to increasing engagement.

One great way to take advantage of this technique is to start each class session off by inviting students to post anonymous questions about the last lesson you did, their last homework assignment, or anything else on their mind. If you do this at the beginning of every lesson, students know there’s always a safe place for them to ask questions, and you’ll see more of them crop up throughout your term.

Crystalize Learnings

In addition to soliciting questions, Slido also solicits brainstormed ideas from students.

One interesting way to use this technique is to have students post their takeaways from a lesson or exercise.

Some takeaways from the 2020 TeachingEntrepreneurship.org Summer Virtual Conference

When you ask students to write down what they’ve learned from an exercise, the process of writing their takeaway helps cement their learning. Plus, when you ask other students to upvote other students’ takeaways, they get to see a summary of all the topics you covered during the lesson, you also get to see which were most salient (and what topics you may need to reinforce in another class).

Plus, it’s a fun interactive way to end a lesson. Speaking of fun interactions, Slido is also great for creating…

Quiz Games

As we wrote in the Gamify your Lectures post, Slido is also great for replacing boring slides, with interactive games.

Be sure to read our full write-up for details on easy ways to make presenting information more fun for students.

See it All in Action

Enter your email address below to see exactly how we use Slido with these techniques to teach our TeachingEntrepreneurship.org Online Virtual Conference attendees:

Summary

If you want to inject a little energy into your class, we’ve found one simple tool – Slido – enables you to:

  1. Solicit anonymous, prioritized questions from your students
  2. Brainstorm ideas with students, including their takeaways
  3. Engage students with fun, interactive competition

Give it a shot and let us know how it goes!

Custom Online & Hybrid Sample Entrepreneurship Syllabus

Custom Online & Hybrid Sample Entrepreneurship Syllabus

Whether or not your Fall starts online, it is almost certain that your Fall will finish online. As more colleges announce shifts online last week, Inside Higher Ed wrote:

“Colleges and universities [are] conceding that previously announced plans to resume in-person learning are no longer feasible.”

Between the social nature of students, the continuing spread of COVID, and the steps our schools will need to take once students start testing positive, it’s increasingly likely classes in the US will end up online this Fall.

Get Prepared

To help with your preparation, we’ve published an extremely flexible sample syllabus you can customize for just about any learning environment: 

Whether your class ends up:

  1. In-person
  2. Online synchronous
  3. Online asynchronous
  4. Hybrid

…or transitions between the, the sample syllabus will show you how to design an engaging and structured course for Fall.

To see the entire Skills Scavenger Hunt Exercise enter your email below!

Comprehensive Online Curriculum

In addition to the sample syllabus, you’ll get a preview of the checklist all of our Experiential Entrepreneurship Curriculum (ExEC) instructors use to prepare their courses.

For more details on using ExEC this Fall, request a full preview of ExEC.

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  • Consistently Teaching with Adjuncts. The hardest part about coordinating classes taught by adjuncts is delivering a consistent experience when multiple instructors teach the same course.
Consistently Teach with Faculty & Adjuncts

Consistently Teach with Faculty & Adjuncts

The hardest part about coordinating classes taught by adjuncts is delivering a…

Consistent experience when multiple instructors teach the same course.

Especially true for Intro to Entrepreneurship classes, high turnover among adjuncts and different areas of expertise among faculty can mean students have vastly different experiences depending on who teaches their particular section.

This inconsistency often leads to lower enrollment and knowledge gaps that affect subsequent entrepreneurship classes.

Solution: “Flexible Structure”

To eliminate these inconsistencies while growing your entrepreneurship program, ensure your Intro to Entrepreneurship curriculum is all three of the following:

  1. Experiential. Lecture-based classes not only neglect to teach students skills, they fail to inspire students to continue their entrepreneurial journey. To grow an entrepreneurship program, your first course needs to be both relevant and engaging – experiential classes can be both.
  2. Structured. Experiential courses are great, but most educators don’t have time to design their own comprehensive set of experiences. Instead, they piecemeal activities from a variety of sources resulting in courses that lack a cohesive framework and leave gaps in students’ understanding. Having a coherent set of lesson plans that all instructors utilize means that students get both a robust and consistent experience.

    Plus, a consistent framework makes onboarding new instructors much easier.

  3. Flexible. Of course, structured curricula must also enable instructors to leverage their personal strengths (i.e. research specialties, entrepreneurial experiences, personal networks, etc.). The framework you use needs to be modular enough that it allows instructors to make the class their own, while still maintaining the core of the curriculum.

This unique “Flexible Structure” is precisely why so many…

Large Programs Use ExEC

The Experiential Entrepreneurship Curruciulm (ExEC) has become a popular choice when course coordinators want high-quality lessons that deliver consistent experiences across all sections.

For example, when Cal Poly’s Jonathan York wanted to improve his 500+ student / multi-instructor Intro to Entrepreneurship course, he chose ExEC:

Likewise, when Florida State University wanted to provide more structure for the instructors teaching their hundreds of entrepreneurship students, they adopted ExEC…

Cal Poly: 500+ Students and 10 Instructors

We recently sat down with Jonathan York of Cal Poly San Luis Obispo to discuss his experience transitioning to ExEC and why he recommends it for other professors and universities looking to streamline their entrepreneurship curriculum.

Jon is Professor Emeritus of Entrepreneurship and Cofounder of the Center for Innovation and Entrepreneurship at Cal Poly. Like most professors, when he began teaching entrepreneurship he found himself searching for and saving specific resources in Google Docs to help augment the textbook and lesson plans.

As an entrepreneurship professor, “I was constantly looking for more tools I could use in class,” he shares. While he felt capable of finding great resources to use in the classroom, once he needed to get his fellow professors and adjuncts on the same page, this method wasn’t sustainable. Cal Poly teaches over 500 entrepreneurship students a quarter with more than 10 professors and ever-changing adjunct faculty. Their entrepreneurship curriculum needs were larger than could be handled with Google Docs.

While looking for a solution to get his entrepreneurship department on the same page he found ExEC

“ExEC helped bring everything I wanted to teach in one place.”

Adopting the Experiential Entrepreneurship Curriculum 

When implementing ExEC, what stood out for Jon was that it was powerful to divide the quarter into two “sprints,” the first called “finding a problem worth solving” and the second “finding a solution worth building.” He recommends this strategy of “grouping the lessons into themes” divided into the 10 week quarter.

When Jon first started using ExEC, there were some tweaks in the first quarter, but after fine-tuning the timing for the lesson plans, he found it to be an easy switch from his previous approach of combining lots of tools coordinated through Moodle, which led to considerable student confusion and frustration.

While designed to be taught in 15-weeks, the ExEC curriculum clearly states the goals and objectives of each lesson. This helps professors easily group the lessons thematically for their quarter system.

The main benefit of using ExEC is it made it easier for Jon to ensure consistency in the entrepreneurship classes taught at Cal Poly. It helped unify the entrepreneurship department and align professors and adjuncts alike with not just what was going to be taught with entrepreneurship, but how.

Adjunct professors in particular may be successful entrepreneurs but new to teaching. Of teaching entrepreneurship, Jon says, “You don’t just want warhorses sitting around telling stories.”

The goal of an entrepreneurship class is to engage.

When they rolled out ExEC with the Cal Poly faculty, Jon held weekly meetings to help with any questions or trouble-shooting, which is what he recommends for any organization looking to adopt ExEC. He started with 3 professors using the curriculum with other professors observing. This helped identify any tweaks that may be needed with the timing of lesson plans and solidified the staff’s confidence in using ExEC.

With any new tool, there’s a certain learning curve to be expected. However, when adopting ExEC, professors aren’t alone in trying to figure out how to teach the lesson plans. We offer a comprehensive and responsive customer service not found with a traditional textbook.

Engaging Entrepreneurship Lesson Plans

Overall, the rollout of ExEC at Cal Poly was successful. Jon really enjoyed the Early Adopter modules and the Business Model Canvas (BMC) aspects of the ExEC curriculum. For instance, the BMC lesson is designed to provide an overview showing where each lesson fits into the overall curriculum, it also provides professors with a view of the big picture – where they’ve been, where they are, and where they are going. Think of the Business Model Canvas as the map that shows the flow of lesson plans throughout the curriculum.

When teaching any of the lesson plans to his entrepreneurship students, he had this to say: “your pre-class materials prepared my students better than anything I have used before.” Unlike a textbook that puts the onus on the instructor to prepare how to teach the information, ExEC includes thorough instructions for how to prepare before class, including all the necessary resources to use during class.  

We also include information on what students should do after class to help create an experience that resonates beyond the classroom. 

We have found that this dramatically cuts down on any necessary prep-time for the professor. It also creates a comprehensive curriculum that engages every student, whether your entrepreneurship program is large or small.

An Evolving Curriculum

We know that experiential education is really difficult to execute. We’ve created a foolproof system to teach each lesson successfully.

Our goal is that your students are engaged with each lesson throughout the entire entrepreneurship curriculum.

When asked if he would recommend ExEC to other professors or universities looking to expand their entrepreneurship curriculum beyond a traditional textbook, Jon answered, “Yes. With each iteration, it keeps getting better.”

The average print textbook is considered out of date in 3 years. In the ever-evolving world of entrepreneurship, time is invaluable. With ExEC, updates to entrepreneurship lesson plans happen immediately and are implemented seamlessly. This helps keep your university’s program on the cutting edge of entrepreneurship education.

We pride ourselves in practicing what we preach. We’ve applied the invaluable feedback we received from professors and students alike in our latest version of the Experiential Entrepreneurship Curriculum (ExEC). We’ve designed it to include the best practices of entrepreneurship education. And after just 2 years, ExEC is now being used at almost 100 universities!

If you want more engagement, more structure, and more impact, now is your chance with ExEC!

Start Engaging this Fall with ExEC

Experiential Entrepreneurship Curriculum Logo

Whether you’re teaching online, face-to-face, or a hybrid of the two, we built our Experiential Entrepreneurship Curriculum (ExEC) to provide award-winning engagement and excitement for your students

  • in any course structure
  • on every learning management system

Preview ExEC Now

We’ve taken the guesswork out of creating an engaging approach that works both online or in-person. ExEC has a comprehensive entrepreneurship syllabus template complete with 15 weeks of award-winning lesson plans that can be easily adapted to your needs.

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Skills Scavenger Hunt: Online Icebreaker & Team Building Exercise

Skills Scavenger Hunt: Online Icebreaker & Team Building Exercise

If students don’t form into high-performance teams, their learning curve significantly flattens.

You can create the most amazing content, and deliver it in the most engaging manner. But if your students are in teams that are dysfunctional, or just sleepy, their learning can come to a screeching halt as they disengage.

Students put the course content into practice in their team environment where they apply it to bring ideas that matter to them to life. Student teams formed randomly erode the student (and professor!) experience through internal conflict and apathy.

Helping students form high-functioning teams will boost their learning capability exponentially.

We built our concept of high performing teams on the idea of matching students based on aligned goals and diverse skills. We developed our Skills Scavenger Hunt to facilitate that process and thus mitigate the biggest drawbacks of student team projects.

BONUS: This exercise is also an incredible icebreaker, which is critically important to do in an online course environment.

skills scavenger hunt online ice breaker team building animation

In this exercise, students go on a scavenger hunt to find other students with complementary skills in the following categories:

  1. Graphics
  2. Technology
  3. Social Media
  4. Design
  5. Sales
  6. Marketing

Step 1: What Skills Do You Have?

Each student checks any boxes in all 6 areas that are applicable to them. They may be able to check more than one box in a particular area, and they may not be able to check any boxes in a particular area. This doesn’t matter – the goal with this exercise is for students to identify their gaps in skills and fill them with qualified teammates.

Skills scavenger hunt step 1

If students check any boxes for their skills, that particular column will turn dark grey –  to indicate they do not need to add any potential teammate names or notes.

To see the entire Skills Scavenger Hunt Exercise enter your email below!

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Motivate Students with the Pilot Your Purpose Exercise

Motivate Students with the Pilot Your Purpose Exercise

Help your students unlock their purpose, and they will be motivated to learn the entire semester!
Especially in an online environment, you can more easily engage students by tapping into their intrinsic motivation. In other words, learn how to leverage students’ internal drivers and your class sessions will buzz with energy. There is nothing more internally motivating than pursuing one’s purpose. Where students’ interest intersect with their skills represents their passion. When students combine their passion with the impact they want to have on the world, that becomes their purpose. Do this at the beginning of class, and then make every interaction with your students meaningful by tying everything back to their purpose. Pilot Your Purpose Exercise For instance, let’s say a student loves playing video games (their interest). They enjoy learning about and getting better at playing video games, and also writing and performing slam poetry (their skills). That leads the student to imagine streaming their preferred video game while performing slam poetry about competitors (their passion). How could this student create impact?
  • They could create educational video games.
  • They could create video games to help people empathize with people of other races and socioeconomic status.
  • They could raise money through being a Twitch streamer to support causes in their local community.
This purpose becomes the thread that weaves throughout your course. When they practice customer interviewing, or forecasting financial needs, or prototyping, you can link those lessons back to applying those skills to build an educational game company, or whatever they identify their purpose is. And your students stay motivated.
Your students’ purpose is the perfect hook to keep them engaged the entire semester!

Step 1: Interests

To identify their interests, students think about:
  1. What friends say they always talk about
  2. What they would spend time doing if money was no object
  3. What they were learning about the last time they lost track of time watching Youtube or scrolling on social media
Our example student talks to their friends, who say they are always talking about FPS video games (particularly Call of Duty (COD)), skateboarding, and slam poetry. They think about what they would do if money was no object, and they land on playing FPS video games and skydiving (they have never been skydiving, but loves watching videos of skydiving and dreams of going one day to experience the adrenaline rush). Last, they think back to the last time they lost a couple of hours staring at their phone, and it was watching others stream COD on Twitch. Our student now has their interests mapped out, according to what their friends say, what they dream about, and what holds their attention.

Pilot Your Purpose: InterestsStep 2: Skills

To identify their skills, students think about:
  1. What friends say they are good at
  2. What they would like to get better at doing
  3. What they think they are above average at doing
Our example student again talks to their friends, who say they are good at teaching them how to play FPS video games, and at making them laugh. They think about things they do that they would like to be better at. They really love writing and performing slam poetry, but knows from their performances and comparing themself to other performers that they have a lot of room to improve. They also want to get better at playing Call of Duty. Last, they think hard about what they are really good at, and land on playing FPS video games, at mathematics (Calculus, at least), at Adobe Illustrator, and at slam poetry. Our student now has their skills mapped out, according to what their friends say, what skills they want to improve, and what they are already good at.

Pilot Your Purpose: Skills

To see the entire Pilot Your Purpose Exercise enter your email below! The Pilot Your Purpose exercise is a great way to keep your students motivated all semester. You can meet with your students individually after completing this exercise & have them share their purpose so you understand what makes them tick. As you move into each module of your course, you can reference a particular student’s purpose to talk about why the particular module is relevant. For instance, when you introduce a financial module, you might reference our example student and (assuming they are a game designer) how they need to hire a project manager, programmers, 3D artist, and quality assurance specialists to complement their team, pay for servers, legal fees to protect their IP, a 3D engine license, and potentially rent for space for the team to create. As you begin each module, students will stay motivated as they see the direct application of the particular material to their purpose!

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USASBE 3E Winner: Lottery Ticket Dilemma

USASBE 3E Winner: Lottery Ticket Dilemma

It is our pleasure to share with you the lesson plan that won the prestigious Experiential Entrepreneurship Exercises (3E) competition at USASBE this past January!
Entrepreneurship Education

If your students focus more on their products than their customers’ problems, this lesson plan is for you.!

Through this exercise, students will discover how important emotions are in the decision-making process, and the importance of understanding and fulfilling other people’s emotional needs.


Specifically, students will learn:

  • Why the majority of businesses that start end in failure, & how to avoid those failures
  • Customer decisions are driven by their emotions
  • To create products customers want to buy, we need to understand the emotional journey they want to take

Here’s how the lesson plan works…

Step 1: Set Context in Your Class

Use this exercise when students are beginning to think of ideas to develop – see the High Quality Idea Generation module in the Experiential Entrepreneurship Curriculum (ExEC) for explicit instructions to guide students to develop high quality ideas they are uniquely qualified to pursue.

Let students know there is a specific perspective that can help them develop powerful ideas that they will enjoy working on, and that today they will learn that perspective.

Step 2: Why Businesses Fail

Ask students to describe what they think the difference is between an inventor and an entrepreneur.

Inventors vs. Entrepreneurs

Walk students through the two comparisons to highlight this difference:

  • Segway vs. Razor scooters. Explain that Segway is an incredible invention, estimated to have a value of $2.5 billion, and that it was a colossal failure that reached only 1% of its market valuation. Then explain that Razor scooters (and now Bird and Lime electric scooters) are similar, but these far less “innovative” transportation options have generated far more market value – nearly $15 billion market. Point out that the Segway creator is an inventor because he focused on his emotional needs (building something technologically innovative, whereas the creator of the Razor scooter are entrepreneurs because they focused on creating products people actually decide to buy and use.
  • Google Glass vs. Warby Paker. Explain that Google Glass, like Segway, was invented as a revolutionary technology, but ended up being the butt of many jokes. Warby Parker, on the other hand, sells glasses that actually solve a problem for customers, so customers want to buy and use them.

Step 3: Setting Up the Game

Tell your students that to understand what people decide to buy, they must first understand how people make decisions. Explain they will play a game to figure that out, and the team that wins a game will get to pick their prize.

Explain that to play the game, your students will:

  • Form teams of two
  • Listen to a recording
  • Answer one question about the recording
  • The team that answers the question the best gets the prize

Let students know they will pick between a real lottery ticket worth up to $40 million, or a dime. Be sure to emphasize the potential value of the lottery ticket (e.g., a chance at $40 million) as opposed to simply describing it as a lottery ticket. Even if the jackpot is more than $40 million, tell them it’s worth $40 million to keep the math consistent for this exercise.

Tell your students that, based on the odds of winning the lottery, and the taxes they’d have to pay on any winnings, the dime is, strictly speaking, more valuable than the lottery ticket. Students should talk in their dyads and decided which prize they want.

Step 4: Lottery Ticket vs. Dime

Ask students to raise their hand if they want the dime. Then ask them to raise their hand if they want to lottery ticket.

The majority will pick the lottery ticket. Ask them

Why do you want a prize that is objectively worth less?

Probe them with questions that highlight any emotions associated with your students’ choices as you begin to hand out copies of the Emotional Palette Canvas

NOTE: Some students will indicate they want the dime instead of the lottery ticket. Be sure to dive in to understand why they want the dime. Ultimately, their preference for the dime will have an emotional component as well, even if it appears to be based entirely on logic (e.g. they want to feel confident, smart, etc.).

Step 5: Emotional Palette Canvas

Explain that this canvas is a tool to help them visualize and compare the intensity of different emotions.

Emotional Palette Canvas - Federico Mammano

Ask students to find the emotions they would feel if they won the lottery ticket. Scores should be in the +3 or +4 range. Ask your students to discuss in their dyad the following question:

Using the Emotional Palette Canvas, how can you explain why most people prefer the shot at $40 million, as opposed to an objectively more valuable dime.

NOTE: The correct answer is that while the objective value of the dime is higher than the lottery ticket, the emotional value (e.g. hope, excitement, fun, etc.) of the ticket is much higher than the dime. Teams should use the Emotional Palette Canvas to illustrate that the lottery ticket emotions “score” higher than the dime emotions.

Step 6: The Man Who Couldn’t Feel

Switch now to the questions that will determine the winning dyad. Tell students to listen carefully to the podcast you will play and think about this question:

What role do emotions play in decision making?

Play this podcast listed in the lesson plan.

Step 7: How Humans Make Decisions

After the podcast, have students answer the following to determine the prize winner:

  • They must link all of the concepts covered today:
    • The difference between inventors and entrepreneurs
    • The majority of the class wants the objectively less valuable, but emotionally more valuable, lottery ticket as a prize
    • What you learned from the podcast
  • To describe:
    • What role do emotions play in decision making?
    • Why did we, like most entrepreneurs, failed in our first experiment?
    • What we should do different next time to avoid repeating our mistakes?

For a sample answer, download the lesson plan!

It may take a few attempts for teams to get all the elements of this answer correct. After a team guesses, provide them feedback and then let another team answer. Continue until all of the elements above have been spoken to.

NOTE: So many people, including the majority of our students, think our decisions are based on logic, reason, and rational thinking. This is an opportunity to highlight that’s not the case. Drive this point home, especially if you’re teaching a large number of logically-oriented students, like engineers or scientists.

Step 8: Recap

This is your chance to drive home the main points of this lesson.

  • There’s no such thing as a human making a purely logical decision. Without emotions, we can’t make decisions.
  • Emotions influence every decision we make including what products are successful and who gets what jobs.
  • Whether one become an entrepreneur, or get a job, how much money one makes depends on how well they understand and fulfill other people’s emotional needs.

Get the “Lottery Ticket Dilemma” Lesson Plan

We’ve created a detailed “Lottery Ticket Dilemma” lesson plan. This exercise walks you, and your students, through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.

This lesson is part of our fully experiential curriculum. If you’d like to see the entire curriculum, click to learn more.

 

Experiential Entrepreneurship Curriculum Logo


Get our Next Free Lesson Plan

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Missed Our Recent Articles?

Whether you are new to our community of entrepreneurship educators, or you’ve been contributing for years, we wanted to give you a list of the posts our community finds most valuable:

  • “The best class I’ve taken!”  We all want a Dead Poets Society moment in our entrepreneurship class. One professor using the Experiential Entrepreneurship Curriculum got hers!
  • Improving Student Idea Generation. Help students build ideas around the customers they are most passionate about helping, and the problems they are most excited to help them resolve.
  • Teachers Need Tools.  Our curriculum makes prepping your entrepreneurship classes a breeze, and makes teaching the classes a powerful experience for students.
Countdown to USASBE 2020

Countdown to USASBE 2020

See You In New Orleans!

Our team is busy getting ready for the USASBE conference in New Orleans, Louisiana. The conference gives space for entrepreneurship educators to come together to share innovative research and experiential ideas for teaching entrepreneurship.

USASBE Entrepreneurship Exercises

Eat & Drink with Us

Teaching Entrepreneurship USASBE
  • Enjoy great food and drink
  • Connect with like-minded professionals
  • Get inspired with thought-provoking conversation
Behind the Scenes of our Last Happy Hour

See Our Lesson Plans in Action

We’re leading 6 talks this year during the conference:

Sunday Sessions

Normalizing Failing through the Wish Game (Sunday @ 9:30 am in Chamber III)

This exercise was borrowed from faculty at Stanford University and developed into the foundation of an MBA Entrepreneurship course to teach entrepreneurship skills by classmates iteratively delivering wishes for each other. This exercise is a powerful path to students learning entrepreneurial skills like ideation, customer interviewing, prototyping, selling, and mobilizing resources, all in the context of creating memorable experiences for their fellow classmates.

60 Minute MVP (Sunday @ 9:30 am in Conti)

The 60 Minute MVP is an intense and exciting exercise that teaches critical aspects of the entrepreneurial mindset and lean start-up methodology, namely the iterative process of hypothesis testing through the creation of minimum viable products (MVPs). In 60 minutes, with no prior technical expertise, students work in teams to design a landing page, create an explainer video, and set up a way to measure pre-launch demand from prospective customers by accepting pre-orders or email addresses. 

What Happens When (Female) Students Dare to Dream? (Sunday @ 3:15 pm in Lafitte)

There are not enough female students in entrepreneurship and innovation programs and career paths. This expose will introduce a proven program that successfully addresses this inequity: a series of college-student driven events targeting the entrepreneurial confidence, vulnerability, and action of high school students (particularly female students). Participants will learn the framework for how these high-impact events can be developed and delivered in any university setting and scaled to a city-wide event, and to intensive summer camps and overnight retreats.

Monday Sessions

Customer Interviewing: Learning the Basics Through Gamification (Monday @ 9:30 am in Bienville)

This is a fun, interactive exercise will demonstrate to students: What their problem interviewing goals should be and should not be, and based on those goals; What questions they should and should not ask during customer interviews; Educators follow up the card game by giving students an interview script template they can use as the basis for their problem discovery interviews. After students experience this exercise, they will have a robust customer interview script they can use to increase the quality of their interviews, and their confidence in conducting them. 

Entrepreneurs vs Inventors: The Lottery Ticket Dilemma (Monday @ 9:30 am in Bienville)

This exercise provides a fun, experiential way for students to conceptualize customer behavior, and identify business opportunities, by demonstrating it’s not actually customer problems that drive behavior, it’s customer emotions. After this game-based activity, students understand why some products are successful even if they don’t solve an obvious problem, and how to leverage that fact to identify non-problem based opportunities. Attendees to this session will get to experience the lesson themselves, and leave with a lesson plan they can use to integrate this exercise in their classes.

Fears & Curiosities: Engaging ALL Students on Day 1 (Monday @ 1:45 pm in Chamber III)

This exercise helps students understand the value of their entrepreneurship classes, even if they never envision themselves becoming an entrepreneur, helping them engage with the class from the first day. The exercise starts with students sharing their fears and curiosities about life after college in a fun and engaging way. After this exercise, students will understand the value of what they are about to learn in their entrepreneurship course, regardless of their relationship to entrepreneurship.

We hope to see you at one of our sessions or join us for a drink and dinner. Invite a friend! The more the merrier.

Federico, Doan & Justin

Teaching Entrepreneurship

2019 Most Popular Lesson Plans

2019 Most Popular Lesson Plans

“This approach to learning is just what students need.” – Eric Liguori, Rowan University

From enabling students to discover ideas that are meaningful to them to improving customer interviews, we design lesson plans to enhance engagement and improve skill-building. The following are our 5 most popular lesson plans from 2019 to transform your students’ experience as they practice generating ideas, interviewing customers, identifying early adopters, and validating assumptions.

5. Increase the Quality of Your Student’s Ideas

One of the biggest challenges entrepreneurship professors tell us is inspiring students to come up with ideas that are impactful or solution-centered. 

How do you get your students to focus on problems, not products?

So often, students are attracted to low-impact products without a clear idea of who their customer is, much less why they would want to buy into the idea. We want them to understand that customers don’t buy products, they buy solutions to their problems.

Student Idea Generation Lesson

The Student Idea Generation lesson plan sparks your student’s idea generation so they can identify what problems they want to solve. 

Rather than leading a brainstorming session in which students develop business ideas on their own (which can result in unactionable ideas), the Student Idea Generation lesson plan:

  • Instructs students how to pinpoint the customers they’re passionate about helping
  • Leads the students to identify the biggest challenges or problems they want to solve for these groups

In this lesson plan, students first discover the customers they are passionate about helping and the problems/emotions they want to help them with. Students then determine solutions they can use to create a successful business.

After this lesson, your students’ ideas will be:

  • More focused because they’ve identified the specific group they want to help
  • More practical because they’ll be solution-focused
  • More innovative because they’re inspired to solve problems

View Idea Generation Lesson Plan

4. Transform Your Student’s Customer Interviews

Nothing can make some students more uncomfortable than not knowing what to ask during customer interviews.

A number of factors make a student wary of conducting customer interviews, including:

  • Talking to strangers gives them anxiety
  • They’re nervous because they’ve never conducted an interview and want to get it right
  • They don’t understand the benefit of interviews in the first place

Because customer interviewing is so critical to building solutions people want, customer interviews are an integral part of the entrepreneurship curriculum. We designed the Customer Interview lesson plan to eliminate the barriers students have around performing customer interviews.

This comprehensive lesson plan includes materials to prep before class, and step-by-step instructions for leading the lesson. After the lesson, students will walk away understanding:

  • Their role in the interview
  • What makes a successful interview
  • Preparation for real customer interviews
  • Specific interview questions

The benefits of this lesson plan are two-fold:

  • Takes the guesswork out of customer interviews for the students 
  • Minimizes preparation for the instructor

Get the “How to Interview Customers” Lesson Plan

3. Experiential Exercise for Teaching About Early Adopters

Another problem professors shared is teaching students how to identify early adopters. Early adopters are vital for the success of any product or service, but students often struggle in understanding the concept of an early adopter.

Students understand the definition of Early Adopters easier if they’re led through this experiential exercise.
Identifying Early Adopters Experiential Exercise

The Finding Early Adopters lesson plan features a mechanical pencil challenge that introduces the concept of an early adopter and contrasts it with early majority and late majority customers. This exercise also demonstrates where and how to find early adopters.

https://www.youtube.com/watch?v=oAcSLvRGb-o&feature=youtu.be

This exercise was a finalist in the prestigious 2019 USASBE 3E Competition, which recognizes the best experiential entrepreneurship exercises at the USASBE Annual Conference.

After this lesson plan, students will be able to answer:

  • Who is the target for customer interviews?
  • How and where to find the best prospects for customer interviews?

View the Finding Early Adopters Lesson Plan

2. Coaching for Entrepreneurship Students

While valuable, team projects can be a source of great anxiety for students. Many students working in teams:

  • Worry about their final grade
  • Fall behind with the coursework or understanding of the content
  • Are bored because their team has surpassed other teams’ progress

Team projects can be problematic for professors to successfully meet students’ diverse needs. The How to Coach Your Students lesson plan provides a differentiated learning experience using individual team coaching sessions that provides a positive and productive team experience for all students.

Popular Entrepreneurship Lesson Plans
Individual coaching sessions allow students to quantify the skills they’ve built and identify next steps.

Similar to a daily stand-up approach to scrum meetings, this lesson walks you step-by-step through a process to perform a Stand-Up Coaching session in 1 of 2 ways and discusses the pros and cons of each technique:

  • Coaching through simulation
  • Private team coaching

After this lesson, students will:

  • Shift from searching for the right answer to asking the right questions
  • Focus on learning rather than earning a specific grade
  • Feel better equipped to prepare for their final presentation

View the “Coach Your Students” Lesson Plan

1. The True Meaning of Minimum Viable Product

The 60 Minute MVP remains one of our most popular lesson plans. During this hour-long experience, students launch an MVP website, with an animated video and a way to take pre-orders, without any prior coding experience. 

“One student described it as like a Navy Seal mental training exercise. Not sure it was that intense, but they were amazed and proud that they got it done.” –  ExEC Curriculum Professor
Minimum Viable Product Experiential Exercise

This class is the ultimate combination of engagement and skill-building as the students navigate each task. On the lesson plan page, you can view an example of a video students created based on actual customer problems in about 20 minutes.

After this class, your students will understand:

  • The true meaning of Minimum Viable Product (MVP)
  • It’s easier to launch a product than they assume
  • Launching a product lays the foundation for their entire business

View 60 Minute MVP Lesson Plan

Bonus: The Power of Customer Observations

In addition to teaching customer interviewing techniques, we developed a Teaching Customer Observations lesson plan because it helps solidify the student’s understanding of the importance of understanding their customer’s problems. In this lesson plan, students experience first-hand the value of seeing how their customers experience problems rather than just imagining certain scenarios.

Customer Observations Lesson Plan

The goal of this lesson is to teach students to have a clear picture of their customer’s problems before they try to come up with a solution. 

After this class, students will understand

  • The value of observing customer behavior rather than trying to predict it
  • How to listen with their eyes to improve empathy for what their customers value and care about

In addition to the positive feedback we’ve received from the community using this exercise,

this lesson won first place in the Excellence in Entrepreneurial Exercises Awards at the USASBE 2019 Annual Conference!

View Teaching Customer Observations Lesson Plan

Want an Experiential + Structured Curriculum?

If you’re looking for a comprehensive, tested, experiential entrepreneurship curriculum to use next semester, that fully engages your students, you don’t need to reinvent the wheel.

Check out the Experiential Entrepreneurship Curriculum and we’ll get you set up!

Entrepreneurship Lesson Plans

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Students Don’t See the Value of a Textbook: Dr. Samantha Fairclough

Students Don’t See the Value of a Textbook: Dr. Samantha Fairclough

    It’s a struggle for every professor to keep their class engaged.

In an over-stimulated culture, we are at a disadvantage to create an environment where students aren’t constantly looking at their laptops or phones. To keep their eyes up and maintain their interest can sometimes seem like lofty goals.

Kim Pichot - Experiential Entrepreneurship Curriculum Professor

Dr. Samantha Fairclough understands that struggle. As an Assistant Professor of Practice at University of Nebraska-Lincoln & the Associate Director of the UNL Center for Entrepreneurship, she feels personal and professional pressure to make sure she maintains a high level of student engagement.

As she prepared to teach her Managing Growth and Change class recently, she realized she had to make a change.

    She knew the way she previously taught “isn’t working for me. The students hate it. I hate it. I don’t enjoy the book.”

Entrepreneurship Alternative to Textbook Learning

She decided to ditch all textbooks and was searching for readings and articles she could use instead when she found the Experiential Entrepreneurship Curriculum (ExEC).

https://youtu.be/DTMcROFzKkc

After using the ExEC 60 minute MVP lesson from the TeachingEntrepreneurship.org website in her current creativity class as a pilot for using the entire ExEC curriculum, she was pleased by the great buzz of energy and student engagement. 

    Dr. Fairclough describes being blown away with the kinds of things her students came up with.
Teaching Entrepreneurship Curriculum

Fully Adopting the ExEC Entrepreneurship Curriculum 

From websites to explainer videos, the lesson was such a great moment and garnered such positive results, she decided she was ready to adopt the full ExEC curriculum with her next group of students.

The timing also seemed right for change because she felt she had the right group of students to try something new. Instead of pushing her class of entrepreneurially minded students into a lecture-based system, Dr. Fairclough fully embraced the ExEC curriculum and found that the tools and techniques worked from day 1.

https://youtu.be/lhPB0gDMYWs

Making it Real Lesson Plan

Using the Making it Real lesson plan, Samantha got the students together in the downtown Lincoln area. She gave each group $5 (in singles) and told them to make as much money as possible in 30 minutes. The winning group would split the winnings. This lesson proved to be a great kick-off for introducing the ExEC philosophy. 

    “One of the joys of this class is, it’s so interactive, there’s a lot of engagement.”

Students returned to class filled with energy and excitement. One group took a temporary job to make money, while another sold shares in their future winnings. The creativity of the ideas combined with the feedback from her students made it obvious to Samantha that the kids loved the exercise.  Coverage of their experience on social media gained some great exposure on campus too. Word of the positive experience continued to spread, even reaching the Dean’s office.

Similar to other entrepreneurship professors, Samantha wants her students to enjoy learning. She found that having a great rapport with her students starts with the material that lays a foundation for a solid experience and exchange of ideas.

Pressure from Above

“As an entrepreneurship professor, I strive to be the best and receive the highest evaluation scores from students,” Samantha shared. “Across the board, those of us who teach entrepreneurship are expected to have interactive, experiential classes. This creates a pressure to continuously find new and effective ways to do that in a way students enjoy but isn’t cumbersome for us as educators.”

Additionally, professors feel added pressure from their institution to remain on the cutting edge of teaching methods. The unspoken thought being if the professor does not create an interactive class that elicits great feedback, they’re not teaching effectively.

Ditch the Textbook: Start Engaging

ExEC was designed to help you engage all of your students without requiring significant prep time.

If you’re, like Dr. Fairclough, looking for a curriculum that

  • Engages every student
  • Provides structured, skill-building, real-world experiences
  • Has comprehensive support for easy adoption

request a preview of our ExEC curriculum here.

Teaching Entrepreneurship Lesson Plans

Samantha Isn’t Alone! Read More Case Studies of ExEC Instructors

Related Articles

We’re committed to providing content that will help our community of entrepreneurship educators remain on the forefront of the field. Here is a list of some recent posts we think you’ll find valuable for your next class:

  • Textbooks Don’t Work. More and more professors are finding textbooks are not an effective way to teach entrepreneurship. Experiences are. Engage your students with the Experiential Entrepreneurship Curriculum.
  • Idea Generation vs. Problem Generation. Idea generation is one of the most difficult aspects of teaching entrepreneurship. We share an alternative to idea generation that will quickly help your students generate ideas.
  • How to Teach MVP’s. In this exercise, students will design their first MVP by identifying their riskiest business model assumption. They’ll then design the simplest experiment they can to test that riskiest assumption. 

Ready to Take Student Engagement to the Next Level?

We email new experiential entrepreneurship lesson plans regularly.

Subscribe here to get our next lesson plan in your inbox!

We engage students in practicing skills, actively. Class time should be spent learning by doing, with professors guiding students through an experience where they can see the material come to life in a way that is meaningful for them. We built that experience for you and for your students.

Experiential Entrepreneurship Curriculum
Engage Students This Spring

Engage Students This Spring

This spring you can have:

  • More engagement
  • More structure
  • More impact

We practice what we preach, and apply entrepreneurial principles to how to teach entrepreneurship. The Experiential Entrepreneurship Curriculum (ExEC) combines all of the best practices of entrepreneurship education, and after just 2 years is now used at almost 100 universities!

If you want more engagement, more structure, and more impact, now is your chance with ExEC!

Universities using Experiential Entrepreneurship Curriculum

Why People Love ExEC

Each semester, our founders continuously interview faculty and staff to improve the user experience, and create more meaningful moments.

Kim Pichot - Experiential Entrepreneurship Curriculum Professor

One student of Kim Pichot, from Andrews University, shared:

“This one is by far the best class I’ve ever taken at this University!”

Maureen Cumpstone from Ursinus College said:

“Students understood the focus on skill-building rather than going through the motions of creating something that we all know is pretend.”

Students also share the impact of learning experientially:

“This course teaches more practical skills which are not available in other courses during college.” – Student, Georgia State University

“I enjoyed the interactive class. It gets everyone involved and awake and gets the juices flowing in your brain. Class was more enjoyable rather than something I had to attend.” – Student, Rowan University

What’s New In ExEC?

Faster Assessment

We redesigned what students turn in, dramatically reducing assessment time, while keeping the curriculum robust and the grading transparent.

Assessments used in Experiential Entrepreneurship Curriculum

We also simplified and updated our rubrics, so you can more efficiently and effectively provide constructive feedback to your students.

Updated rubrics in Experiential Entrepreneurship Curriculum

Updated Modules

The Experiential Entrepreneurship Curriculum has expanded to include the core topics that are essential to successful entrepreneurs:

Idea Generation. This module helps students identify ideas they are uniquely qualified to pursue. The experience will teach students:

  • A repeatable process for generating business ideas.
  • Brainstorming problems to solve generates more good business ideas than brainstorming products to build.
  • Which customers they are uniquely suited to serve.
  • How to identify “backup ideas” if their primary business idea falters.

Idea Generation Exercise in Experiential Entrepreneurship Curriculum

Financial Projection Simulator. This module helps students determine if a business model will be financially sustainable. The experience will teach students how to:

  • Estimate costs for their venture.
  • Project their revenue from a “bottom-up” perspective.
  • Update their business model hypotheses to ensure they are on a path to achieve their business goals.

Customer Interviewing. Our updated method of teaching customer interviews use’s ExEC Customer Interviewing Playing Cards with an online collaborative quiz game to show students:

  • What their problem interviewing goals should and should not be, and
  • What questions they should and should not ask

Customer Interviewing Script used in Experiential Entrepreneurship Curriculum

The curriculum now enables professors to easily shift from the ineffective sage-on-the-stage model of education to the guide-on-the-side model, because the real teacher with the ExEC curriculum is the students’ experience.

AOM Review of ExEC!

We were fortunate that two of our rock-star colleagues (Dr. Emma Fleck from Susquehanna University and Dr. Atul Teckchandani from California State University Fullerton) shared their thoughts about our curriculum in Academy of Management Learning & Education, the leading journal on the study of management learning and education.

Learn more about our curriculum from this review in Academy of Management Learning & Education.

Academy of Management Learning & Education review of Experiential Entrepreneurship Curriculum

Improved LMS Integration

For Fall 2019, we we updated our integration of ExEC with the four major learning management systems (LMS): Canvas, D2L, Moodle and Blackboard. This offers our professors the capability of uploading all our content neatly into their respective LMS, which greatly reduces the setup time, and provides a more comfortable learning process for the students.

From hundreds of professor and student interviews, we built a brand new professor platform for our entrepreneurship curriculum. After a few well-managed hiccups rolled it out with overall great success.

The ExEC experience contains over 30 detailed lesson plans, each containing seven core elements designed to enable easy navigation and execution for our professors:

Experiential Entrepreneurship Curriculum Overview

  1. The lesson’s goals and objectives.
  2. A quick overview of where each lesson fits into the scheme of the overall curriculum.
  3. An engaging overview video explaining the lesson.
  4. Detailed Google Slides for classroom use.

Video and slides in every lesson plan in the Experiential Entrepreneurship Curriculum

  1. Instructions to prepare before class, including all necessary resources.
  2. An exhaustive minute-by-minute outline for delivering the lesson.
  3. Instructions for what students could and should do after class.

Lesson plan instructions in Experiential Entrepreneurship Curriculum

From the first moment of planning a lesson to returning graded assignments, we frame the entire learning experience in detailed, practical terms that are mapped onto the Business Model Canvas to highlight what lessons are applicable for particular boxes on the Canvas.

Award-Winning Curriculum!

Our founding team are entrepreneurs. We’ve spent years interviewing entrepreneurship faculty and students. This combined knowledge led us to build a skill-based award-winning entrepreneurship curriculum that probes critical entrepreneurship topics in-depth.

Experiential Entrepreneurship Curriculum wins first place at USASBE

ExEC Online?

We’ve had a ton of interest in using ExEC for online classes, so this semester we’ll be alpha testing a fully online-enabled version of ExEC.

We have been hard at work creating engaging videos and online experiences for students, and will kick the tires on this new experience before rolling it out nationally in Fall 2020.

In Spring 2020, our co-founders will teach the first fully online semester-long ExEC course at John Carroll University!
Experiential Entrepreneurship Curriculum co-founders

Engage Your Class

We engage students in practicing skills, actively. Class time should be spent learning by doing, with professors guiding students through an experience where they can see the material come to life in a way that is meaningful for them. We built that experience for you and for your students.

Experiential Entrepreneurship Curriculum professor Georgann Jouflas

Georgann Jouflas wanted to teach her students to discover their passion and solve problems

Her students needed to deeply engage with understanding the power of hidden assumptions, and how to prototype. She found her solution with ExEC!

 Experiential Entrepreneurship Curriculum

ExEC provides the entire learning experience, giving students meaningful content and the tools to turn that content into action.

Don’t worry about covering every topic in a particular niche of entrepreneurship hoping they will get it. Invite students into an experience that facilitates learning and understanding. They will thank you. However, we don’t expect you to take our word for it.

Experiential Entrepreneurship Curriculum Chris Welter

Dr. Chris Welter, who uses ExEC with undergrads and MBAs, says:

“It’s the software I’ve been looking for for 3 or 4 years . . . I really appreciate the ability for students to get their hands dirty.”

Try ExEC This Spring

There’s a community of more than 70 entrepreneurial professors like you, and they’re using ExEC to bring entrepreneurship to life for their students.

Request a preview of ExEC today and make this Spring the most engaging semester of entrepreneurship yet! Our curriculum is full of experiential exercises that will make your students’ learning come alive.

Missed Our Recent Articles?

Whether you are new to our community of entrepreneurship educators, or you’ve been contributing for years, we wanted to give you a list of the posts our community finds most valuable:

  • “The best class I’ve taken!”  We all want a Dead Poets Society moment in our entrepreneurship class. One professor using the Experiential Entrepreneurship Curriculum got hers!
  • Improving Student Idea Generation. Help students build ideas around the customers they are most passionate about helping, and the problems they are most excited to help them resolve.
  • Teachers Need Tools.  Our curriculum makes prepping your entrepreneurship classes a breeze, and makes teaching the classes a powerful experience for students.