Wish Game: Entrepreneurship Through Giving Back

Wish Game: Entrepreneurship Through Giving Back

Rebeca Hwang recently introduced us to The Wish Game – an exercise she uses in her E145 Technology Entrepreneurship class at Stanford University. We all want to increase the intensity and success of teamwork in our courses. Through this exercise, Rebeca accomplished just that.

After hearing Rebeca share about this exercise, our co-founder Doan Winkel realized it could be so much more. He saw it as a transformative entrepreneurship training ground. Doan transformed his upcoming MBA class into one semester-long Wish Game. He will be sharing his journey throughout the Spring semester – follow the journey to see how it goes.

The Wish Game As An Exercise

“Every week, I was looking forward to the Wish Game. It created a sense of excitement all around.” – ENGR145 Student

Step 1: Sharing Wishes

On the first day of class, Rebeca asks students to write down three wishes on one piece of paper. She encourages no boundaries here; examples Rebeca shared include meeting Mark Zuckerberg, or getting a job at Google.

Throughout her E145 Technology Entrepreneurship class, Rebeca chooses one person’s paper from a hat and the rest of the class, working as one, fulfills that wish. If one student significantly helps fulfill a wish, that student gets his/her wish fulfilled next. Paying it forward is a critical part of the Wish Game and an overall goal Rebeca has to WOW her students.

In Rebeca’s class, The Wish Game is about hyper-collaboration; if her students work together under considerable constraints, they all benefit. 

Step 2: Planning the Wish

When a wish is picked, students interview the student whose wish was picked. Their goal is to dig beneath the surface of the chosen student’s wish. Rebeca reported that often what the chosen student wants isn’t exactly what they wrote on the paper.

Through this process, students build stronger relationships with each other, and understand the hopes and dreams of each other.

Students practice their interviewing skills each week as they work to better understand how to deliver a truly amazing experience for the chosen student. 

Through planning and executing wishes, The Wish Game:

  • pushes students to think about what resources and assets they have,
  • pushes them to share those with peers
  • enables students to build lasting relationships, and
  • enables students to positively impact on each other.

The Wish Game as a Course

“When I heard Rebeca describe The Wish Game, I sat up straight in my chair and began scribbling ideas on my notebook. I immediately understood the potential this exercise had to be the perfect playground for my entrepreneurship students.” – Doan Winkel

Step 1: Sharing Wishes

The first thing Doan will do in Day 1 of his MBA class (held for 3 hours once per week) is to ask students to imagine their three biggest wishes. He will encourage his students to write down the ones that scare them or make them a little giddy when they imagine that reality. To model this, he will share his three big wishes:

  • Have a conversation with his sister Laura, who died more than 20 years ago
  • Step foot on Saturn
  • Hit the winning shot in the NCAA Men’s Basketball Championship Game

Step 2: Planning the Wish

Doan will invite students to talk through how they would plan his wish to step foot on Saturn.

wish game example

He will push them to think creatively about how they would create that scenario. Doan will challenge them to get into an uncomfortable place in terms of what they think they can accomplish and what they think is possible. His main tool here would be “What if . . .” prompts to push the students to think bigger, or to believe they can execute their ideas.

At the end of this discussion, he will lay out the course structure, as follows, for each subsequent week:

  1. Doan will pick a piece of paper at the beginning of Week 2.
  2. Students will select a leader – a student in charge of strategy and execution.
  3. Students interview the chosen student to better understand the desire for the wish, because often what people share about their hopes and dreams is only surface-level. Doan wants his students to practice digging deep beneath that surface to understand the impetus for the wish. By perfecting their interviewing skills, the students will be more capable of delivering value to their “customer” (the student getting the wish granted in this case).
  4. Once students feel they have a good understanding of the true wish, Doan will excuse the chosen student for the week so the remaining students can plan the wish.
  5. Students plan the wish and deliver it at the beginning of the next class (one week later).
  6. Rinse and repeat; Doan chooses another student and the process begins again.
  7. If one student significantly helps fulfill a wish, that student gets his/her wish fulfilled next. Otherwise, Doan will choose another piece of paper for the subsequent week.

Doan will encourage students to mobilize their resources each week. This could take the form of money (he will set the expectation that each student should contribute $10 to each wish). He will help students understand how to use their network. Perhaps people in their network could contribute advice, or materials, or participation.

Step 3: Assessing the Wish

Doan will assess students in two ways.

  1. Each chosen student will write a reflection one-pager, sharing his/her perspective of the experience, and grading the accuracy and the impact of the delivered wish.
  2. Each student who delivered the wish will write a reflection one-pager, sharing his/her perspective of the experience and grading their effort in that wish delivery.

The Wish Game as Entrepreneurship

What excited Doan so much about Rebeca’s Wish Game exercise was the possibility of his students practicing entrepreneurship skills while doing something impactful for others. Each week, students will practice, at minimum, the following skills that are critical elements of entrepreneurship education:

  • develop and evaluate ideas
  • interview customers
  • iteratively prototype under time constraints
  • mobilize and deploy limited resources
  • presentation
  • reflection

Want To Follow Doan’s Journey?

We will run a series of blog posts highlighting Doan’s journey throughout his semester-long Wish Game Course this Spring.

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Personal Business Plan

Personal Business Plan

Rebeca Hwang recently told us about an exercise she uses at Stanford University where students create a business plan about themselves. The Personal Business Plan (PBP) is an exercise created by Tom Kosnik that has helped turn Rebeca’s E145 Technology Entrepreneurship class into:

“This was by far the best course I have taken at Stanford, absolutely amazing curriculum.”

Rebeca explains the PBP is a way for students to apply the tools learned during their entrepreneurship course to something near and dear to their hearts…themselves!

To make the elements of the business model relevant, faculty force students to think of themselves as a company. Students do this assignment individually, and ultimately must figure out how they offer value to their world.

“The entrepreneurial process is at its core concerned with ‘the pursuit of opportunity without regard to the resources already under control.’ This process is as applicable to your career as it is to starting a company. The goal of this assignment is to identify where you want to be and how you will get there. Do not worry about your current resources. Think about this with an entrepreneurial mindset.”

Most important of all, the assignment works, and Rebeca’s students love it.

“make sure you spend a lot of time on the personal business plan, it is worth it! I wish I had spent more time on mine, and will in the future because I think it’s very valuable to think about what your plans and possibilities for life are.”

“Through the personal business plan, it really helped reevaluate what I desire and would like to pursue in life.”

Below is an overview of the Personal Business Plan assignment. For full details, check out the complete lesson plan below.

The Personal Business Plan

Students write at most five (5) pages answering questions about their future vision (such as “What are your values?” and “What personal or professional skills would you most like to develop?”) and about their present plans and passions (such as “What opportunities could help you to achieve your future vision?” and “How will you reach, connect with or influence your customers?”). The full question sets are available in the lesson plan.

In addition to answering these questions, students include at least one exhibit within their five (5) page limit, which can be “any combination of graphics or quantitative analysis [they] desire”.

Examples of exhibits professors give students are:

  • A resume (current and/or future)
  • A decision tree showing paths to a number of future career options
  • A specific “short list” of attractive jobs, company names, and key audiences
  • Segmentation of different organizations’ readiness to accept your value package using Geoffrey Moore’s adopter categories
  • A chart addressing the risks, mitigation strategies, etc. associated with your Reality Test

Faculty give students required and recommended readings/viewings to help them prepare an effective Personal Business Plan, all of which are available in the full lesson plan.

In using sources, guide students with the following:

“Failure to use at least one concept from one of the readings will lower your grade. We will reward skill and creativity in applying the concepts with higher grades. On the other hand, don’t get carried away with citing too many sources. We are less interested in having you paraphrase what other people think and more interested in seeing how you think.”

Grading the Personal Business Plan

A team of two graders reads each PBP. One grades in detail, the other reads to make sure the first grader is not too difficult or too easy a grader.

Because this assignment is about trust at its core, students choose who grades their assignment.

Students are reminded that the grade is not an evaluation of their choice of career path or current life plan, and that only they can decide if their choices will bring them happiness and success.

Professor Tom Kosnik developed a robust grading rubric for this assignment, which is included at the end of the lesson plan.

Because this assignment is worth 20% of their grade, students take it very seriously. Because this assignment is about them and their future, students invest tremendously in it, and receive incredible value from doing it.

We are grateful to Rebeca Hwang, Tom Kosnik, and the faculty who teach E145 Technology Entrepreneurship at Stanford University for sharing this amazing exercise.

Key Takeaways

Because students are applying business model components to themselves, they deeply engage in learning these components and have a very clear understanding how to apply them.

Through this assignment, students will learn to see themselves as a company, and that they must continuously invest in and develop a plan for. They will also deeply embrace the tools and methodologies they learned in the course because they are applying them to their future. They will see that learning is meaningful when applied to a personal context.


Get the “Personal Business Plan” Lesson Plan

We’ve created a detailed lesson plan for the “Personal Business Plan” exercise to walk you, and your students, through the process, step-by-step.

Get the Lesson Plan

 

It’s free for any/all entrepreneurship teachers, so you’re welcome to share it.

 


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Changing your Students’ Lives

Changing your Students’ Lives

Rebeca Hwang
Entrepreneurship Lecturer
Stanford University

“Take it. It’s a life changer.”

Rebeca Hwang works in one of the most competitive teaching environments, with some of the most demanding students in the country. In that context her entrepreneurship class achieves a stunningly high (96%+) positive feedback rating. Her evaluations include quotes like “one of the best classes at Stanford”. Students recommend her course to others by describing the life-long impact she’s had on them.

We wanted to learn how Rebeca creates such a transformative and highly regarded course. My colleague Justin Wilcox reached out for a conversation, and Rebeca graciously agreed to share some of her secrets.

During the conversation, we discovered several things Rebeca does differently in her ENGR 145 Technology Entrepreneurship class than most of us entrepreneurship instructors. Below we lay out four Rebeca-inspired-techniques to create a more engaging, challenging and life-changing learning environment:

    1. Treat your students like customers (WOW! them),
    2. Practice reciprocity culture
    3. Normalize failure
    4. Provide in-depth feedback with objective rubrics

WOW’ing Student-Customers

Most of us strive to create memorable experiences for our students. Few of us can actually WOW our students. Rebeca is one of those amazing few. She tells her course assistants

“We are not teaching a class, we are serving a customer.”

and that their goal is “to wow our customer, to understand and empathize with them, and how the content of what we are delivering to them is going to affect their lives.”

This principle of WOWing customers is the foundation upon which every other principle she adds to the class is built. Treating her students like she would treat customers creates a significantly higher quality learning experience for her students.

What is so impactful is that Rebeca models for her students how to treat the customers in their lives – namely, future employers, coworkers, friends, family members, partners, etc.  

The Wish Game

“the Wish Game was amazing because our professor really went out of her ways to complete them, even though they were completely out of her job criteria.” – ENGR145 Student

“Every week, I was looking forward to the Wish Game. It created a sense of excitement all around.” – ENGR145 Student

One way she WOWs her students is through The Wish Game, which Rebeca uses as a path to teamwork and hyper-collaboration. On the first day, Rebeca asks students to write down three wishes on a piece of paper.

These can be anything at all. They have ranged from the mundane to the fascinating to the unreal. Examples are getting a job at Google, meeting Mark Zuckerberg, or meeting Steve Jobs (a real student request after he passed away!).

Every week Rebeca chooses one person’s paper from a hat and one of their wishes gets fulfilled. The entire class as a whole works to fulfill the wish. If one student significantly helps fulfill a wish, that student gets his/her wish fulfilled next. Paying it forward is a critical part of WOWing the students.

The Wish Game isn’t about competition, it’s about hyper-collaboration because if her students help each other, they all benefit.

After picking a wish, students start interviewing the student whose wish was picked. They want to find out what their wish really is, as often it isn’t exactly what is written on the paper. Through this process, students get to know each other, build stronger relationships with each other, and understand the hopes and dreams of each other.

This also helps students practice their interviewing skills, which are a critical skill they work to develop in the course. The Wish Game is fun, but it’s a powerful learning and growth opportunity as well.

The Wish Game pushes students to think about what resources and assets they have, and pushes them to share those with peers. It enables students to build lasting relationships, and to make a positive impact on each other.

Teaching & Modeling Reciprocity Culture

“Before this class, I never thought about how important being able to socialize and make friends is to being an entrepreneur, and mostly just focused on developing my technical skills in the hopes that one day I could use them to start a business. But as we learned in class, in order to get investors, employees, partners, and customers, being able to make friends is one of the most important skills of a successful entrepreneur” – ENGR145 Student

As a veteran of Silicon Valley and of entrepreneurial ecosystems, Rebeca understands that “networking and telling stories are such important components of entrepreneurship.” A big focus of her class is teaching students the fundamentals of what makes a working relationship last.

From day one, students are networking – they have to find team members during the first class session, they learn to talk about their skills and experiences, but also their failures and dreams.

Rebeca shares with her students the tactics to approach someone who is senior to them, and tactics to write an email so people will respond. She focuses intensely on very tactical networking skills that will help student succeed in their Silicon Valley surroundings and beyond.

The most valuable skill Rebeca teaches her students is the principle of reciprocity, which is

“the practice of exchanging things with others for mutual benefit, especially privileges granted by one country or organization to another.”

She urges her students to think, before meeting a person, what can they provide that person. In building a relationship it is important to have a strong willingness to learn, but it is equally important to listen well and to desire to give back.

Through a consistent message of reciprocity, Rebeca teaches her students that “those who succeed are valuable to the network.” She has found it is quite contagious in her students once she plants the seeds of this mindset.

Normalizing Failure

“[this course] taught me that successful people are the ones who actually get out and try – and don’t even consider failure.” – ENGR145 Student

“I used to often not got to events or apply for opportunities because I thought I would fail anyway. But not trying is already a failure and if I try and fail, I may learn something in the process.” – ENGR145 Student

When Rebeca and her course assistants introduce themselves to students on day one, they start with “My name is ______, and I’m going to share a failure with you.” From the first moment, Rebeca works to make failure a part of her class’ culture, to normalize it for her students so when it happens they can navigate it as a learning experience.

Through a variety of experiences, Rebeca brings the realities of entrepreneurship into her course, including failure. She brings in a litany of speakers to share stories with her students.

These speakers are not typical entrepreneurs, but have all done amazing things outside entrepreneurship. Things like climbing Mount Everest without oxygen. Or running ultramarathons. Rebeca carefully chooses speakers who can teach her students that in anything in life, extremes aren’t necessarily bad in terms of dreaming and aiming high.

She wants her students to hear realistic stories of small failures and struggling to achieve big goals. Rebeca introduces them to the depression and founder suicide problems in Silicon Valley. She wants them to know about grinding it out, about sleepless nights, about not getting the meeting, or not getting the next meeting.

Failure is a major aspect of entrepreneurship, and Rebeca doesn’t shy away from this in her course. She wants her students to embrace failure as a reality and a chance to learn and grow.

In-Depth Feedback With Objective Rubrics

Assessment is something we all struggle with. How can we be effective and efficient? Rebeca found her magic combination in well-defined rubrics that students get ahead of time and personal in-depth feedback.

Rebeca gives her students all the rubrics on the first day of class. They therefore feel comfortable because they know their grade won’t be an arbitrary decision. They can see their pathway to the grade they want or need for graduate school, for a scholarship, or to keep mom and dad happy.

Rebeca spends roughly three (3) hours per day outside class working with students. This includes personal interactions, office hours, and always providing in-depth feedback on student progress and projects.

What Can You Do?

Rebeca Hwang’s formula for success in her course is WOWing customers, modeling reciprocity, normalizing failure, and using a very clear and personal feedback system.

We each approach our courses differently, due to our own backgrounds and experiences, and due to our institutional context and culture. Rebeca shows us that within the walls of our classroom, and within the minds of our students, we can achieve extraordinary results.

We can inspire our students, we can change their career trajectory, we can teach them skills to decipher their world. The list of gifts we can offer our students is endless.

Rebeca found a formula that has proven extremely successful; as one of Rebeca’s students said:

“If you are considering a future as an entrepreneur and don’t know where to start from, take this course. If you have an idea but are looking to explore how it can work in the silicon valley, take this course. If you just want to learn how to be a team player, take THIS Course!”

What is your formula?

The Nitty Gritty of Rebeca’s Class

Rebeca’s students are mostly upperclass undergraduate students, and roughly 1/3 are international students. Most of Rebeca’s these desire to start a company at some point, and they are a solid interdisciplinary mix of designers, creatives, engineers, and business experts.

Because some students have started companies and some have not, Rebeca’s students have different relationships with entrepreneurship; they have some exposure to it and are very interested in learning more about it, but they come to the course with different levels of expertise.

Rebeca doesn’t focus on building expertise in the usual conceptualization. Her students learn about the spirit of entrepreneurship; she approaches her class as giving students tools, methodologies, and strategies they can use in life. Students experience an emphasis on acquiring a skill set to decide what career to pursue and to solve problems in all aspects of their life.

Here is the full interview with Rebeca in case you would like to dive deeper on any aspects.

Who is Rebeca Hwang?

Prior to co-founding Rivet Ventures a venture capital firm that invests in male and female founders that target women-led markets, Rebeca Hwang co-founded YouNoodle, Cleantech Open, and Startup Malaysia. Rebeca was educated at MIT and Stanford and has been recognized as a World Economic Forum Young Global Leader, and as one of the top 35 under 35 Global Innovators by MIT Tech Review.

Rebeca serves on the Global Board of Kauffman’s Global Entrepreneurship Network. She was born in Seoul, raised in Argentina and educated in the US, and has worked closely with several countries on their national startup programs, including Malaysia, South Korea, Spain, Iceland, Chile and Mexico, and was a member of the Board of Advisors of the Mexico-U.S. Entrepreneurship and Innovation Council.

Recently listed by Forbes as one of their 20 inspiring young female founders to follow on Twitter, Rebeca is a frequent speaker at global conferences on entrepreneurship. Her TED talk on the power of diversity within yourself has been viewed nearly 1.5 million times.

Want More from Rebeca and Stanford’s Entrepreneurship Program?

We’re running a series of blog posts highlighting Rebeca’s outstanding class, including a number of exercises she runs in her class. Subscribe below to ensure you get those.

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The Updated Experiential Entrepreneurship Curriculum (ExEC)

The Updated Experiential Entrepreneurship Curriculum (ExEC)

We’re building the entrepreneurship curriculum you dream of teaching.

At least that’s what we’re trying to do. The feedback from our pilot professors tells us we are doing pretty well. There have been hiccups, and learning moments, but our agile team and processes have allowed us to respond promptly and create an engaging user experience for both professors and students.

Now in Over 40 Universities

ExEC entrepreneurship curriculum at over 40 Universities including Penn State and the University of Nebraska

At this point last year, our the Experiential Entrepreneurship Curriculum (ExEC) was in roughly 20 schools. Strong demand for a structured, experiential, 15-week entrepreneurship curriculum has doubled the number of universities we’re in.

Of course, being a new venture determined to help students learn how to create new ventures, we’re adamant that we…

Practice what we preach!

We gather feedback from professors and students after each lesson. Through this, we focus on how they felt teaching the lesson (professors) or completing the lesson (students):

We interview professors multiple times during the semester. Our team invites students to talk with us so we can learn more about how they feel living the curriculum, what we are missing, and what we are doing well.

We work tremendously hard to gather, analyze, and constantly make updates for next semester, not “next revisions” like traditional textbooks. The ExEC you see today is a result of our vision and assumptions, continuously tested with students and professors around the world.

While we gather a ton of feedback from our professors, but perhaps the best way to sum up their perspective is what Dr. Chris Welter had to say:

“It’s the software I’ve been looking for for 3 or 4 years . . . I really appreciate the ability for students to get their hands dirty”

New Professor Platform

After practicing what we preach and talking extensively with our professors, it was clear we needed to make some changes to our Professor Portal. We practice what we preach in building our product.

Our original professor-facing version was Google Docs, Slides, and PDFs:

It worked as an MVP and allowed us to test a variety of our assumptions, but ultimately our professors told us Google Docs was too cumbersome to use, and to print from.

So we built a brand new professor platform for our entrepreneurship curriculum! We are currently beta-testing this platform and will roll it out in Fall 2019:

We deliver each of our 31 lessons in a standard format, that includes six core elements for easy navigation and execution for our professors:

1. The Goals and objectives of that lesson. We frame each lesson in practical terms for our professors so they quickly understand why the lesson is important, and what their students will learn.

2. An overview showing where that lesson fits into the scheme and flow of the overall curriculum. We understand it is useful to always understand the big picture – where we’ve been, where we are, and where we are going. We also map our entrepreneurship curriculum flow onto the Business Model Canvas to highlight what lessons are applicable for particular boxes on the Canvas.

3. An overview video explaining the lesson, and Google Slides for classroom use. Our goal is for our professors to succeed, and that means providing information and tools. Some use slides and some do not, but we offer them just in case. We know some prefer videos to long text, so we offer both, just in case.

4. Instructions for how to prepare before class, including all the necessary resources. Experiential education is really difficult to execute. We provide our professors with a ton of direction to prepare for each lesson. We want them to succeed, and we want their students to remember each and every learning experience throughout the entrepreneurship curriculum.

5. A minute-by-minute exhaustive outline for delivering the lesson during class. What can we say, we are a but obsessive at times. But we figured more detail was better than less detail.

6. Instructions for what students could and should be doing after class. Let’s be honest – what happens after the class is just as important to a student’s learning experience as what happens within the confines of the particular class period.

Assessment Guide

While testing our first version, one need we heard consistently from professors was guidance on how to assess their students. They loved the experiential nature of the exercises, but they were not always clear on how they could help students understand their progression through the understanding and application of that content. So we built an Assessment Guide into our updated entrepreneurship curriculum to help our professors provide quality feedback to students throughout the process.

During the semester, students progress through 5 Validation Check-Ins. These are basically progressive pitches that act as the main opportunity for assessment. We give our professors rubrics and detailed guidance on how to assess the students’ documents and pitches.

Our goal with assessment is not just to help professors provide a grade, but to help professors provide meaningful and timely feedback to students.

For more on our approach to assessment, read our post 4 Steps to Assessing an Experiential Class.

More Background Reading Material

One of the other pieces of feedback we got early on was that professors wanted to use us as the sole resource for their class. To do that though, we needed to add some breadth, in addition to our depth.

We feel confident we cover idea generation, customer interviewing, business modeling, and prototyping comprehensively, but what about finance, legal issues, branding, etc.?

So we conducted an extensive analysis of entrepreneurship curriculum, textbooks and syllabi, and interviewed dozens of the most respected entrepreneurship professors and entrepreneurs. Our goal was to understand what information would be most useful for students beyond our core offering. From that research, we developed an extensive Resource Guide that currently includes 17 modules.

These modules are by no means an complete exploration of the particular topic. Instead we offer an overview of the topic, a deep dive into some of the basics and the critical components of the topic, and then recommend an extensive list of curated resources and readings of that particular topic.

We want our professors to feel comfortable knowing if they recommend their students go through one of our Resource Guides, they will emerge with a solid understanding of the topic and how to apply that content to their context.

We are not the experts all of these topics, but have done considerable research to better inform our professors around these topics of interest. What we offer within each resource guide is an evolving list of additional resources (articles, books, videos, etc.) for students to continue their learning of a particular topic, or for professors to use as additional resources.

This Resource Guide is an evolving offering. As we hear from professors using our ExEC curriculum, or the community of 3,200+ professors reading our blog, that a certain topic is critical in entrepreneurship education, we will build a Resource Guide ourselves, or invite subject-matter experts to help us build one.

LMS integration

Our last major update is integrating with Canvas, D2L, Moodle and Blackboard. In our first version, students and professors had to download and upload documents, assignments, slides, and other materials. We heard loud and clear that this was not a great user experience.

We now offer the capability of uploading all our content neatly into the four learning management systems mentioned above. This will greatly reduce the setup time for our professors, and will provide a more comfortable learning process for the students.

As you can see, we have been hard at work learning what works and what doesn’t with ExEC. We constantly gather feedback from students and from professors. With this feedback, we strive to provide the ultimate experiential learning opportunity to entrepreneurship educators.

Now’s Your Chance!

We’ve been updating our curriculum and platform based on feedback from hundreds of professors and thousands of students. If you are looking for a fully structured, experiential entrepreneurship curriculum, with 15 weeks of lesson plans that students love, an in-depth complementary Resource Guide, and a comprehensive Assessment Guide, you should check out ExEC.

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Top 5 Entrepreneurship Lesson Plans

Top 5 Entrepreneurship Lesson Plans

Over the last year we learned what you and the rest of our community of over 3,000 entrepreneurship teachers want to make your classroom environment more engaging and rigorous for your students.

Here, we share our entrepreneurship professor’s 5 favorite lesson plans. These transform students’ experience through experiential lessons around ideation, customer interaction, and prototyping.

5. Syllabus Co-Creation

In our Syllabus Co-creation lesson plan, we provide an interactive experience to engage your students by turning their problems into your syllabus. This is a powerful way to launch a semester by creating for students an authentic feeling of what it’s like to be the customer.

Creating problem Post-It clouds

Our goal with this lesson plan is to give you a way to make entrepreneurship relevant to all your students. We provide a roadmap to show how what you’ll teach will be relevant to them right now. Specifically, through this exercise, you’ll show students:

  • You care about their problems and fears
  • They will learn the skills to solve their problems

Students will see exactly how and when they will acquire the skills to address their biggest problems and fears during your course.

Your students will be engaged, because you will be engaging them.

View Syllabus Co-Creation Lesson Plan

4. Why Business Plans Fail

A great way to follow up the Syllabus Co-Creation is our Why Business Plans Fail lesson. During this day, students experience the marshmallow challenge to understand why business model experimentation can be more effective than business planning.

While variations of the Marshmallow Challenge have been around for a while, we found the vast majority of students have still never done it.

Students will experience the pitfalls of hidden assumptions first-hand so they can more easily validate their business model assumptions later in your course.

Marshmallow challenge failure
The perfect failure 🙂
Xavier University an ExEC Pilot

This class will be fun and high energy for you, and your students. Our lesson plan guides you through two iterations of an 18 minute, fast-paced construction challenge where students learn that invalidated assumptions lead to failure. Your classroom will be loud, it will be full of anxiety and excitement, and ultimately full of failing and the glorious learning that comes from it.

Our goal with this lesson is to introduce a high-intensity activity that teaches students:

  • The pitfalls of business plans
  • Why assumption identification, and assumption validation, are critical to creating success companies
  • Why iterations and experiments are the key to validating their business assumptions

View Why Business Plans Fail Lesson Plan

3. Idea Generation vs. Problem Generation

Most people think the heart of entrepreneurship is the idea. In this lesson we shatter that assumption, and replace it with an appropriate focus on customer problems.

We want your students to develop ideas that are more feasible, impactful, and creative. This is one of the toughest challenges entrepreneurship professors face. Student ideas tend to be a repetition of low-impact or infeasible mediocrity. You want more from them. We can help!

We focus your students on problems in this lesson, because the best business ideas come from problems.

entrepreneurship, teaching, problem, solution, idea

After this lesson, your students’ ideas will be:

  • More feasible because they’re focusing on serving people they care about.
  • More impactful because they’re paying more attention to problems than they are products.
  • More creative because they’ll use those problems as inspiration.

View Idea Generation vs. Problem Generation Lesson Plan

2. Teaching Customer Observations

During our years of research on what topics entrepreneurship professors struggle to teach, we heard “customer interviewing” over and over again. Our ExEC curriculum includes a robust method of customer interviewing, but customer observation is another great way to gather customer information. So we developed our Teaching Customer Observations lesson plan to help students learn learn the value of seeing how their customers experience problems, as opposed to imagining their customers’ problems.

This exercise positions your students to observe customers in their natural settings. This allows them to discover new business opportunities and increase their empathy and behavioral analysis skills.

Our goal with this exercise is to teach students to have an empathy picture/analysis that frames the problem they are trying to solve before they jump to a solution. Having this clear picture will allow them to come up with better creative solutions.

During this two-class exercise, your students will experience customer empathy and how to plan and translate an observation experience into ideas for products and services. This will provide the following benefits:

  • Introduce students to a powerful tool to gather information on customer experience in real life situations. This allows students to avoid predicting customer behavior by actually observing it.
  • Students practice how to listen with their eyes in order to understand what people value and care about, & what they don’t.
  • Provide a common reference experience for expanding on topics later in the course.

View Teaching Customer Observations Lesson Plan

1. 60 Minute MVP

By far, our most popular lesson plan is the 60 Minute MVP. During this class, students launch an MVP website, with an animated video and a way to take pre-orders, in an hour with no prior coding experience. One of our professors told us after running this exercise:

“One student described it as like a Navy Seal mental training exercise. Not sure it was that intense, but they were amazed and proud that they got it done.”

Your students will love this class period; they progress from the anxiety of the challenge confronting them (build a website in 60 minutes) to the elation of their journey (launching a website they built in 60 minutes). This exercise creates tremendous energy in your classroom. Students create something real.

On the lesson plan page you can view an example video students created in about 20 minutes, built around actual customer problem interviews:

You can also view a great example of a website built in just 60 minutes:

Your students will create landing pages like thisUpscale dining at its finest!

Some critical learnings for your students are the true meaning of Minimum Viable Product (MVP), that it’s easier to launch a product than they thought, and that the easiest thing about building a business is launching that product.

View 60 Minute MVP Lesson Plan

Want 15 Weeks of Lesson Plans?

If you are looking for a fully structured, experiential entrepreneurship curriculum, with a semesters worth of lesson plans that students love, you don’t need to reinvent the wheel.

We’ve done the work for you. Check out the Experiential Entrepreneurship Curriculum.

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Free Digital Teaching Entrepreneurship Conference

Free Digital Teaching Entrepreneurship Conference

Are you participating in our Digital Conference on May 10? If not, this is your chance to participate for free!

If you teach entrepreneurship and want to learn engaging exercises to do with your students that demonstrate:

  • Why interviews are more powerful than surveys
  • The best business ideas come from customers
  • That failure is the fastest teacher

…then you want register for the Teaching Entrepreneurship Conference.

We’re hosting a digital conference experiment, and we’re offering free tickets to attend the event live!

Use the coupon code DigitalConferenceMVP for free access to the live session, or for $100 off a full ticket price (which also includes post-conference recordings)!

Conference Agenda (all times PDT)

9am                       Kickoff with Doan Winkel

9:15-10:30am     Julienne Shields and the Ping Pong Challenge

Join Julie live in her classroom as she gives her students piles of ping pong balls and a complex mission to accomplish with them.

Watch (and help!) her students iterate their way to a solution as they discover the benefits of small, fast experiments and embracing the failures they encounter along the way.

Use this exercise in your class to help your students learn to take calculated risks and an iterative/experimental approach to solving problems.

10:45-12:00pm     Jim Hart Creating with Customers in Mind

Jim will walk you through an interactive, partnered, exercise you can use with your students to help them understand:

  • Creativity comes from asking the right questions
  • The best ideas are inspired by customers
  • Interviewing customers isn’t as hard/scary as it seems

If you want to help your students with idea generation and motivating them to interview customers, definitely join Jim’s session.

12:15-1:30pm     Justin Wilcox Surveys vs. Interviews

Justin will show you one of the most popular exercises from the Experiential Entrepreneurship Curriculum (ExEC).

This exercise will show your students once and for all, why it’s better for them to use customer interviews for problem discovery, than it is to use surveys!

Our ExEC professors cite this lesson as producing “Light Bulb Moments” in helping students understand the power of customer interviews. Join us to see it in action!

Teaching Entrepreneurship Conference

A Digital Conference

May 10th 9 am Pacific/12 pm Eastern


It Works In Our Curriculum, So Why Not A Conference?

After the positive impact of our ExEC entrepreneurship curriculum’s “Show, Don’t Tell” approach to experiential learning across 20 universities, we decided to apply that approach to the conference experience.

We know you enjoy learning by doing. We enjoy showing, not telling. It’s a perfect match!

See you there – be sure to grab your ticket here! Remember, register even if you can’t join us live because we’ll have recordings available.

Last Chance for Free Tickets

Remember to use the coupon code DigitalConferenceMVP for free access to the live session, or for $100 off a full ticket price (which also includes post-conference recordings)!

Teaching Entrepreneurship Conference

A Digital Conference

May 10th 9 am Pacific/12 pm Eastern

Teaching Creative Solution Generation

Teaching Creative Solution Generation

It’s disheartening when students don’t leave their creative comfort zones.  When brainstorming solutions to problems, we want your students to explore a huge range of ideas so they can identify the most innovative, and disruptive, business models possible.

In this post we’ll share two exercises that will push students beyond their comfort zone to generate solutions that hold tremendous potential for solving customer problems. The first is less structured. The second is more structured.

Exercise 1: Solution Overload

Using the lesson plan from our Idea Generation article, students generate a quick list of problem ideas with the Problem List and Observation techniques described.

Now ask them to review their list of ideas and choose the problem they are most excited about solving. This should be a problem that resonates with them.

  • Does serving the customer who experiences that problem excite them?
  • Does envisioning a solution make them smile?

Once they’ve choose the problem they’re most motivated to solve, your students should list 100 solutions to that problem (thank you to the amazing Tina Seelig for the 100-solutions-approach-to-brainstorming from her Crash Course in Creativity!).

Encourage your students to keep going, even when they think they are done, to come up with more interesting and surprising solutions. They should consider the worst ideas they can think of, the most expensive and least expensive solutions, as well as ideas that would have worked 100 years ago or 100 years in the future. Push them to suspend their judgement and find 100 solutions.

100 solutions seems unrealistic because students generally want to stay in their comfort zone. In terms of ideas, that means they want to stick with the safety of top-of-mind solutions that anyone could identify. You want your students to shed these easy solutions and dig deep to create more innovative solutions. You want them to sweat a bit, to push beyond their comfort zone, to be a bit scared thinking about the types of solutions they envision.

Most entrepreneurship students quickly formulate ideas around either shallow or impossible solutions. They ignore the problem customers experience, they ignore the feelings that problem stirs up in customers, and they look for something shiny. Completing this exercise will help students feel safe exploring their creative potential, pushing past their comfort zone.

Sometimes our students prefer having more structure, especially when it comes to brainstorming and accessing the more creative parts of their  minds. If that’s the case in your class, consider the following exercise instead…

Exercise 2: Solution Ideation

Exercise 2 is adapted from The FOCUS Framework, a workbook series that provides entrepreneurs an action-oriented approach to achieving product-market fit (and is authored by, Justin Wilcox, one of the contributors to this blog).

This brainstorming exercise provides a bit more structure to help students break out of their comfort zone. As with Exercise 1, the outcome is a large quantity of ideas that are not top-of-mind. This exercise has an additional purpose – to break the patterns and restrictions that hold people back from truly innovative thinking.

Before beginning, share these two rules for the exercise with your students:

solution idea generation

For Rule #1, remind them that brainstorming is most effective when they just focus on coming up with ideas…not coming up with good ideas. There will be plenty of time to winnow them down later so any idea that comes up, is a good idea.

Re Rule #2, encourage your students to embrace any issues they have with authority figures during this process. This will be their opportunity to discuss illegal ideas, physically impossible ideas, outlandishly expensive ideas. While other teachers force their students to color within the lies…

You want your students lighting the coloring book on fire, so they can melt the crayons into rainbow candles, and sell them at the farmer’s market.

Step 1:

Your students should create a question in the following format, customizing everything in brackets to align with their new business:

How can we help [customer] not feel [emotions] when they [encounter the problem]?

We want your students to develop solutions that eliminate the negative emotions customers feel, thereby solving a real problem. We consider a real problem to be one that causes customers to feel something uncomfortable. For example, receiving an F on a test is not a problem for a student. It becomes a problem when the student feels ashamed about repeating the class, or feels afraid of his parents’ reaction.

Great solutions don’t just solve problems. They replace the uncomfortable emotion created by the problem.

The question they write using the template above will serve as their motivation throughout their solution ideation process. They should return back to this question whenever they get stuck or need some inspiration.

Step 2:

Your students should quickly list the first 5 solutions they can think of to answer the question from step 1. We want them to clear their mind of the easy solutions that anyone can think of and allow themselves to dig deeper into innovative thinking.

Step 3:

Your students should now think of two solutions that are physically impossible. Put some image of science fiction on the screen to encourage them to think beyond what is known. Encourage them to let their mind go to the absurd:

  • Can they solve the problem with time travel?
  • How can teleportation help?
  • If humans and animals could all speak the same language…

Next, have them write down three more realistic ideas that were not part of their thinking in Step 2.

Now that they have let their mind go to the physically impossible, their subsequent set of realistic ideas should benefit having stretched their innovation neurons.

Step 4:

Your students should think of two solutions that are illegal. Encourage them to let their minds wander and have fun with this process:

  • Does kidnapping the smartest person in the world to help co-found this company help solve this problem help?
  • If they blatantly copied an existing product, could that inform a better solution?
  • If they stole a giant pile of money from a ruthless drug lord, how can that help solve this problem?

As in Step 3, follow up the absurd solutions with having them then write down three more new realistic ideas. Now that they have let their mind go to the physically impossible and the illegal, their disruptive muscles will be much stronger.

Step 5:

Your students should think of two solutions if money were no object:

  • They have infinite resources or
  • Their customers have infinite resources

Encourage them to let the absurdity flow. Then do the opposite, they have to come up with two solutions to the problem that require no money at all – for them, or their customers.

As before, after providing limitations on their ideas, lift the restrictions and ask them to use those as inspiration for three more realistic ideas.

Each student/team will now have 20 realistic ideas of how they can solve their customer’s’ problem.

Step 6:

If your students have conducted customer interviews prior to this exercise, which we highly recommend, they should write down the main deficiencies their customers are experiencing with their current solutions to their problems.

If they haven’t conducted customer interviews, ask them to hypothesize two or three deficiencies with their customers’ current solutions to the problem.

Step 7:

Ask your students to draw four solutions. This will engage a different part of their brain for their creative brainstorming than the one they’ve been using in the previous steps.

Tell your students that the quality of their drawing is not relevant. What’s important is that they are expanding the way they think about solutions.

Thinking about the deficiencies from Step 6, ask your students to review the 20 solution ideas they’ve come up with so far, and draw the four that are most:

  1. Logical – which makes the most logical sense to them?
  2. Delightful – which would make their customers ecstatic?
  3. Inexpensive – which would be least expensive for them to build (thinking about both time and money)?
  4. Disruptive – which would be the biggest game changer for their industry/the world?

In their drawings, they are not allowed to use words, numbers, letters, or characters. Only images. Drawing complements the writing they have been doing, to tap deeper into their creative potential.

Step 8:

Each student should now choose two of the fours solutions they’ve drawn to test via experimentation.

Once they’ve chosen their ideas, they should explain them to another student or team.

Teaching Brainstorming Techniques

Each exercise outlined above helps students feel safe exploring their creative potential and pushing past their comfort zone. They also provide your students with a large list of potential solutions. If you work with groups in your course, we encourage you to have your students complete the exercise individually, then aggregate their lists. Instead of 100 or 20 solution ideas, a group of four could potentially have 400 or 80 solutions to have fun exploring!

Imagine your students able to quickly develop lists of creative, but impactful, solutions to problems they hear potential customers describe.

Just as entrepreneurship students need to stretch beyond their comfort zone to generate quality solutions …

We need to leave our comfort zone to create an engaging learning environment.

For more details, take a look at the complete lesson plan we’ve provided below.

Get the Teaching Creative Solution Generation Lesson Plan

We’ve created an experiential, 45-minute, Teaching Creative Solution Generation Lesson Plan to help your students generate more impactful solutions. It touches on everything we’ve talked about above.

Get the lesson plan

Use it as a basis to motivate your students to discover solutions beyond their comfort zone.

 

It’s free for any/all entrepreneurship teachers. Please feel free to share it.

All we ask is that you leave us some feedback on it the comments below so we can improve it!


What’s Next?

In an upcoming post, we talk about how to build a syllabus that engages students in a powerful conversation about their ideas, their fears, and their path toward entrepreneurship!

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Teaching Entrepreneurship Idea Generation

Teaching Entrepreneurship Idea Generation

When teaching entrepreneurship, how many times have you heard:

  • “I have an idea for an app that finds a parking space on campus.”
  • “It’s like Uber for . . . “
  • “I am going to design and sell t-shirts at . . . [homecoming, Greek Week, Spring Fling, etc.]”

Entrepreneurship students default to the first two ideas without thinking. The third idea is just…boring. These are all easy for students to conjure up, and offer little potential impact. As my good friend Alex Bruton says,

“Most of your ideas suck (but they don’t have to).”

You need to tell students that, so they spend less time floundering and more time flourishing.

What Is a Quality Entrepreneurship Idea?

You don’t want another coffee shop or restaurant plan. You don’t want to hear an idea about an electronic Pet Rock.

You want ideas that:

  • Solve a real problem for real people,
  • Serve a niche market accessible to the student,
  • (At least a prototype) can be pre-sold within a semester, and
  • Have the potential to scale.

You want to guide students through the struggle to identify a quality idea like:

  • A pop-up salon for female victims of domestic violence
  • An on-demand service driving food overflow from restaurants and grocery stores to families struggling to make ends meet
  • Fertility treatments that are 90% successful
  • Solar cells made exponentially more efficient through cryogenics.

Imagine an entrepreneurship classroom bustling with impactful ideas like these (BTW, current students are actively working on these ideas).

3 Ways to Generate Quality Entrepreneurship Ideas

Quality ideas are not easy to generate, especially for a typical 20-something college student with limited life experience.

Here are some easy steps to help your entrepreneurship students identify quality ideas:

  • Problem List: students list every problem they encounter or observe over the course of one Tuesday and one Saturday.
  • Observation: students identify the type of business they want to start. They spend 30 minutes observing that type of business – if retail, they wander around the store. If online, they get friends together to play with the website. Students jot down all the problems they observe customers experiencing.
  • 1-Question Interviews: students perform mini problem interviews by asking the same question of 5 different people:

    “What’s been the hardest part about work/school over the last week?”

    Require that your students speak with specific types of people so they can get used to interviewing customers (without the anxiety of approaching complete strangers):

    • A friend who attends the college
    • A friend who doesn’t attend the college
    • A friend of a friend they’ve never met before
    • A non-student who works off-campus
    • A family member

    During this exercise, your students will see that the best inspiration for high quality ideas actually comes from customers themselves.

For more details, check out our Idea Generation Lesson Plan below.

3 Questions to Assess the Quality of Entrepreneurship Ideas

How do you know, and help students test, the quality of an idea? That’s often a semester-long process (which we’ll detail in future posts), but for starters, entrepreneurship students should be able to concisely explain the following for any idea:

  • The problem it solves
  • The customer segment(s) who most painfully experiences the problem
  • Why they are the right team/person to solve this problem

Along the way, you can conduct a quick heuristic idea assessment using these questions:

  • Is it easy to understand the problem they are solving (when they explain the problem, do you furrow your brow or do you nod your head)?
  • Do the customers they identify logically experience this problem?
  • Does the student have any relevant experience, knowledge, network and/or passion for solving this problem?

For example, the founders behind Packback, while students at Illinois State University, could impress the most seasoned investors with their answers to these three questions. It is no coincidence they went on to secure a deal with Mark Cuban on Shark Tank.

As the Packback team says, we should all be helping:

“Awaken the fearless, relentless curiosity inside every student.”

Imagine if your students truly experienced butterflies, back sweat and breathlessness during their classroom experiences!

Imagine your students working on ideas they care about.

Imagine your students quickly testing demand through pre-orders.

Students will learn the mindset and skill set it takes to be a successful entrepreneur in this kind of high-impact learning environment.

Of course, just as entrepreneurship students need quality ideas to build impactful businesses…

We need quality ideas to build an engaging learning environment.

Download our Idea Generation Lesson Plan

We’ve created an experiential, 45-minute, Entrepreneurship Idea Generation Lesson Plan that encapsulates everything we’ve talked about above.

Get your lesson plan

Use it as a basis to teach your students:

  • What a quality business idea is
  • How they come up with lots of them
  • An intro to “customer interviews”

 

It’s free for any/all entrepreneurship teachers, so please feel free to share it.

All we ask is that you leave us some feedback on it in the comments below so we can improve it!


What’s Next?

In an upcoming post, we talk about how to help your students develop powerful solutions to the problems they identify!

Subscribe here to get our next lesson plan in your inbox.

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