Adopt ExEC today and let us set you up for success by delivering detailed lesson plans and a simplified grading process, and enabling you to deliver award-winning experiential exercises that transform your classroom into a hive of activity from day one.
Engage Your Students This Spring
We’ve been busy updating our curriculum to adapt to your learning environment:
We’ve got you covered whether you’ll be in-person, online synchronous or asynchronous, or some hybrid model.
ExEC is an engaging and structured curriculum that’s flexible enough for your Fall. To fully engage your students this Spring, request a full preview of ExEC today!
This free session will start with Dr. Osterwalder walking you through a number of Business Model Canvas exercises of varying difficulty and engagement. Then he’ll introduce exercises to teach the mechanics of experimentation.
**NOTE: We will record the session for anyone who cannot make it, so please register even if you can’t attend so you will have access to the recording**
For more on Dr. Osterwalder, check out his company Strategyzer and his suite of books being used in entrepreneurship classrooms around the world.
Adopt ExEC today and let us set you up for success by delivering detailed lesson plans and a simplified grading process, and enabling you to deliver award-winning experiential exercises that transform your classroom into a hive of activity from day one.
Engage Your Students This Fall
We’ve been busy updating our curriculum to adapt to your learning environment:
We’ve got you covered whether you’ll be in-person, online synchronous or asynchronous, or some hybrid model.
ExEC is an engaging and structured curriculum that’s flexible enough for your Fall. To fully engage your students this Fall, request a full preview of ExEC today!
Adopt ExEC today and let us set you up for success by delivering detailed lesson plans and a simplified grading process, and enabling you to deliver award-winning experiential exercises that engage your students from day one.
Be Prepared This Fall
To help with your Fall prep, we’ve been busy updating our curriculum to adapt to just about any learning environment:
Whether you will teach:
In-person
Online synchronous
Online asynchronous
Hybrid
ExEC will help you design an engaging and structured course, that’s flexible enough for this Fall. For more details on using ExEC this Fall, request a full preview today!
Teach the Business Model Canvas (BMC) from the creator himself, Dr. Alex Osterwalder!
TeachingEntrepreneurship.org and Alex are hosting a free workshop on how to use his industry re-defining tools: Business Model Canvas, Value Proposition Canvas, etc.
Join us to get exercises to engage students in :
Business model thinking &
Testing business ideas
The session will start with Osterwalder walking you through a number of Business Model Canvas exercises of varying difficulty and engagement. Then he’ll introduce exercises to teach the mechanics of experimentation.
**NOTE: We will record the session for anyone who cannot make it, so please register even if you can’t attend so you will have access to the recording**
For more on Osterwalder, check out his company Strategyzer and his suite of books being used in entrepreneurship classrooms around the world.
Workshop: Teaching the Business Model Canvas with Alex Osterwalder
Teach the Business Model Canvas (BMC) from the creator himself, Dr. Alex Osterwalder!
TeachingEntrepreneurship.org and Alex are hosting a free workshop on how to use his industry re-defining tools: Business Model Canvas, Value Proposition Canvas, etc.
Join us to get exercises to engage students in :
Business model thinking &
Testing business ideas
The session will start with Osterwalder walking you through a number of Business Model Canvas exercises of varying difficulty and engagement. Then he’ll introduce exercises to teach the mechanics of experimentation.
Entrepreneurship students often struggle getting their first customers interviews because they lack a functional definition of Early Adopters.
This exercise uses mechanical pencils, and a 10-minute competition between students, to introduce Early Adopters in a way that not only contrasts them with Early Majority and Late Majority customers, but also demonstrates where and how to find a business model’s Early Adopters.
We are very proud that this exercise was a finalist in the prestigious USASBE 3E Competition, which recognizes the best experiential entrepreneurship exercises at the USASBE 2019 Conference!
The key questions this lesson plan answers are:
Who is the target for our customer interviews?
How and where do we find people for our customer interviews?
Prepare Finding Early Adopters Exercise
You’ll need to bring four mechanical pencils to class – one to represent each of the four sections of the Diffusion of Innovations curve:
You’ll need to bring four mechanical pencils to class – one to represent each of the four sections of the Diffusion of Innovations curve:
One with several full sized pieces of led in the body of the pencil (Laggard)
One with a single piece of led inside (Late Majority)
One with several small (½”) pieces of led (Early Majority)
Introduce and define each of the following Diffusion of Innovation adopter categories to students:
Early Adopters: the first people willing to try your product or service. There are a few of these people, but they are vitally important to the success of your business. These people are so hungry for a solution to their problem they’re willing to try anything…including an unproven product like yours.
Early Majority: this is the larger influx of people who will make your product a success. These people have a problem you can solve, but they’re not desperate for a solution like the Early Adopters. They’ll need some convincing (by an Early Adopter) before they’re willing to try your product.
Late Majority: just behind the Early Majority, the next wave of customers will sustain your business over time.These people have a problem, but they don’t know it. They need to be educated that they have a problem before they’ll become your customer.
Laggards: this group is generally not interested in your offering, or may join the party very, very late in the game. Typically they don’t even have a problem, so they’ll only reluctantly become your customer.
Next it’s good to walk through the worksheet below, so students better understand how to identify and find early adopters.
First hypothesize a problem, such as “I’m afraid of losing my dog”, and the customer segment would be new dog owners. (Note: when working through this worksheet, remind students that their success will come from winning over their early majority as customers, but to get there, first they need to acquire their early adopters.)
Early Adopter Behaviors
Next, hypothesize early adopter behaviors, which are actions someone would take to solve the hypothesized problem. Ask your students for examples of Early Adopter behaviors for the hypothesized problem “I’m afraid of losing my dog”. Potential answers:
Get dog obedience training
Buy “invisible fence” dog collars
Get chip implanted in dog
Buys engraved dog collar with contact info
Searches google for ways to keep dog from running away
Confirm behaviors offered by students are related to the hypothesized problem. For example, “Goes to the pound to look for their dog” is more likely the behavior of someone who has already lost their dog, not someone who is “worried about losing it” in the future.
Externally Observable Early Adopter Behaviors
To validate there are Early Adopters for their problems, students will actually talk to people trying to solve the problem. In other words, they’ll need to actually find these people and ask them about their problems.
In order to do that, they will need to find people already trying to solve their hypothesized problem. To find people trying to solve the their hypothesized problem, your students will need to come up with Externally Observable Behaviors for their Early Adopters.
Externally Observable Behaviors are similar to the Early Adopter behaviors they’ve already written up. The difference being that an Early Adopter Behavior could be an action that someone takes alone at home that your students would never know about, so they won’t be able to find them taking that action to talk to them.
Externally Observable Behaviors on the other hand are actions people take that your students, personally, can observe so they’ll know where to find those people to talk to them.
For example…
Having trouble controlling dog at a dog park
Buying invisible fence dog collars or engraved dog tags at pet store
Asking on Reddit how to keep dog from running away
Finding Early Adopters: The Mechanical Pencil Challenge
Note: You will need four volunteers for this exercise.
Have the four students come to the front of the room where you have a desk setup for each of them. On each desk, place a piece of paper, and one of the mechanical pencils you prepared before class. Note: Place the “Early Adopter” pencil in one of the middle seats that everyone can easily observe.
Ask your volunteers not to touch their pencils until you’ve told them to do so (you may need to remind them of this several times 🙂
Ask your volunteers to sit down, and ask the rest of the class to stand up and join you around the four volunteers.
Now ask the class to imagine you were starting a company serving “students who take tests” and the problem you hypothesize they face is,
“I love mechanical pencils because I can erase my mistakes, but they always break or run out of led in the worst possible moments.”
To solve this problem, tell your students you’ve created a new, more reliable, high capacity pencil that holds 4x as much lead as a normal mechanical pencil.
Now tell your standing students that before them are four potential customers for your new product:
A laggard,
a late majority,
an early majority, and
an early adopter
Have the standing students form groups of 2 or 3 and ask them, “If you were a new company selling this new high capacity pencil, and you only had enough marketing resources to advertise your pencil to one of the four people, how would you figure out which one to advertise to?”
Give them 30 seconds to figure out a strategy to determine which of the four is the Early Adopter. Ask several of the groups to offer their strategies. Then ask the standing students, can you tell which one is the early adopter right now?
Answer: No, because you’re observing your customers sitting there, you’re not observing them in a situation where they would encounter or attempt to fix the hypothesized problem.
Ask your standing students, how might we be able to tell which one is the Early Adopter?
Answer: By asking them to write something, particularly something in a high stress situation.
Tell your volunteer students that you’re going tell them a letter of the alphabet and you’ll give each of them extra credit if, and only if, they can write down 20 words in 30 seconds that start with the letter of the alphabet you’ve assigned them. When you say “go”, using only the paper and pencil you have provided them, they must write down at least 10 words that start with the letter “S.”
“Go!”
At this point all four of your volunteers should start feverishly writing, or at least trying to. The early adopter student should start behaving in a way that is clear their pencil is malfunctioning. This is exactly what we want. In fact, at one point the student may even extract the led, ditch the pencil body entirely, and try and complete the task while pinching the led between his/her fingers.
If the “Early Adopter” student asks for a new pencil, or complains theirs is broken, encourage them to try and fix the problem and complete the task.
No matter what happens, even if the Early Adopter student doesn’t get all 10 words written, consider giving them extra credit for participating.
Advanced Version:
You can add extra layers of sophistication to this exercise by trying to “sell” a solution to the Early Adopter’s problem by offering a working pencil in exchange for some percentage of their reward. For example, if you’re offering them 10 extra credit points, you can “sell” them a working pencil in exchange for one or two fewer extra credit points.
To see this modified version in action, watch this video:
Debrief the Finding Early Adopters Demo
With your class still standing around the volunteer students, ask them if they wanted to talk to someone about the emotions related to malfunctioning mechanical pencils which student should they talk to?
Answer: The “Early Adopter” student. The one who just experienced and tried to fix the problem.
Tell your class that there are early adopters all around us all the time; we just need to observe them in the contexts where they are experiencing, and trying to fix, problems.
Now ask your class, what do they think would happen if you had built your new pencil solution and tried to sell it to one of the other three students who weren’t Early Adopters?
Answer: None of them would have bought your pencil. We don’t buy products that don’t resolve an emotional need for us.
Use this example to emphasize why it’s so important to identify the right customers to target. If you can’t find the people who are trying to fix a hypothesized problem, you can’t find people to buy a solution for it.
Now ask your students what would happen if you sold your fancy pencil solution to the early adopter, and the next time one of the other three people’s pencils broke, our early adopter let them borrow their new fancy pencil solution?
Answer: The person with the broken pencil would now be experiencing the problem, and may be emotionally motivated to buy a solution to it, likely becoming your customer.
Emphasize to your students that this is how successful companies become successful. They don’t start by trying to sell fancy pencils to everyone. Instead, they sell to a small group of people experiencing an intense emotion – their Early Adopters. Then the company’s early adopters help the company sell their solution to members of the Early Majority, Late Majority, and the Laggards through referrals and social proof.
Ask your students, what if after several attempts of observing students using mechanical pencils, you never saw someone trying to solve problems with their pencils running out of led?
Answer: The time might not be right for a new “high capacity mechanical pencil.” Maybe pencils hold enough led as it is. Maybe students have other problems that are more pressing and deserve more attention than a high capacity pencil. This might not be the best business to build at this time – and it’s better to find that out before designing and manufacturing the new pencil, than it is after.
Drive home for students that just because you fail to find people trying to solve a problem doesn’t mean you fail. In fact, failing to find people trying to solve a problem is a faster way to succeed, because you won’t waste time trying to solve a problem that no one cares about. Instead, you can “pivot” to solving a more pressing problem, one that people will pay to solve.
Continue Defining Early Adopter Externally Observable Behaviors
Have your students return to their desks and continue with the Your Early Adopters worksheet.
Ask them where you might find people actively seeking a solution to their fear of losing their dog. What are the externally observable behaviors for your early adopters?
Potential Externally Observable Behaviors:
Attending dog training classes in the park
Buying invisible pet fence at pet store
Taking dogs to the vet for chip implantations
Getting dog collars engraved at pet store
Asking for advice on how to not lose your dog on Reddit
Note for your students how every externally observable behavior has a location where you might be able to find these early adopters.
If you want to help your students find the right people to interview, use an exercise that was a finalist in the prestigious USASBE 3E Competition by clicking below!
Get the “Finding Early Adopters: The Mechanical Pencil Challenge” Lesson Plan
We’ve created a detailed “Finding Early Adopters: The Mechanical Pencil Challenge” lesson plan. This exercise walks you, and your students, through the process, step-by-step.
“I look forward to The Wish Game every week – it’s so exciting to learn like this.” – J.L. (student)
A Quick Review
In my MBA course, I am running the Wish Game all semester, based on an exercise I heard about from Rebeca Hwang. Students wrote down 3 big, specific wishes on the first day, such as being able to meet a celebrity, or visiting a certain place. I choose two people to be the wish grantees each week. The rest of the class works all week to deliver those wishes at the beginning of the next class session.
This exercise is about hyper-collaboration, so all students benefit by working together under considerable constraints. Student learn entrepreneurial skills like ideation, customer interviewing, prototyping, selling, and mobilizing resources through iteratively practicing them.
The First Wish
My students didn’t do a very good job with their first wish, which was a test one for my son (to see the Mona Lisa). When brainstorming ideas, they began to think creatively, to stretch their boundaries of what was possible. But when it came time to deliver the wish, it was disappointingly simple, non-engaging, and awkward.
We debriefed how it could have been a more impactful experience for both my son and for them. They could have created the room to match the actual room the Mona Lisa was in. Cleveland has an incredible art museum. They could have reached out to see how they could help (maybe providing space, or design help, for instance). The students felt good accomplishing the delivery, but also felt bad that it wasn’t a more powerful experience for my son. I read in their weekly reflection about the need to
organize and delegate more effectively,
share ideas quickly, and purposefully engage the entire group,
more quickly try (prototype) an idea
keep the wish grantee’s emotions in mind, as a motivating factor
“Our group wants to WOW! our classmate who we’re delivering a wish for. Now we know how hard we have to work to make that happen.” – M.A. (student)
The First “Real” Wishes
Once I split the class into two groups, I chose two wishes, one for each group to grant. The first week I chose the following:
pitching in a Chicago Cubs game
repelling down the John Carroll University clock tower
Administration Building (ca. 2003), John Carroll University
From observing groups in class, each group did a much better job of interviewing the wish grantee this time. They asked deep questions about why that particular wish, about the specific sights, sounds, smells, emotions, memories, etc. surrounding the desire for that particular wish. I could see the energy and the excitement in the students as they started to grasp how powerful this experience could be, if they gave themsevles to it!
For the wish to pitch in a Cubs game, the group created a player in the MLB The Show 18 video game, and plugged in a Playstation to the classroom screens. The grantee had requested walk-up music (country music, unfortunately!), but due to some technical glitches the group wasn’t able to play it exactly when he entered the room.
The grantee was wearing his Cubs jersey, had steamed hot dogs with ketchup and tomato waiting for him, and pitched an inning as himself on the Playstation.
For the second wish, repelling down the JCU clock tower, the group right away asked the JCU President for permission to either repel down the clock tower, or to at least take the grantee to the top of the clock tower. Both options were denied by the university’s Director of Regulatory Affairs and Risk Management. The group apparently struggled mightily after this point with how to deliver the wish if they could not get him into the clock tower, so they defaulted to purchasing him a John Carroll University flag and a framed picture of the clock tower.
Debriefing the Wishes
I could tell both groups felt a bit defeated, particularly the clock tower groups. I encouraged them, and gave them permission, to not hold themselves back. They needed a pep talk, and I delivered. I understand it is really difficult to think, within an academic course, in such a way to deliver amazing experiences. Students reminded each other that they were letting each other down, they shared that they knew they could dream bigger, and could put more effort into execution.
“We could have done more, and should have done more. We just didn’t believe in ourselves.” B.H. (student in the group delivering the clock tower wish)
The class brainstormed some ideas for them to allow themselves to share crazy ideas. Many students mentioned they didn’t want to seem too crazy, or sound stupid, or set the group up for failure. As one student opened up and was vulnerable in debriefing, others supported him or her, noting that it was good to share and that it helped them all succeed.
I left that class feeling disappointed, but also optimistic that they were catching on. This experience is about letting go of assumptions and safety, and giving themselves permission to practice critical skills that will help them succeed in their future. I think they are starting to understand that.
Ultimately, I want to create a safe space where they can dream really big, they can try and fail, and they can give memorable moments to each other
My hope was for the groups to continue to grow their confidence to stretch and deliver a richer, more creative experience each week. What I discovered this week was that they still, basically, hit the easy button. I can’t say I blame them – who knows what I would be comfortable doing had my MBA professor thrown this curveball course at me. I realized I have my work cut out for me to push them off the cliff so they can learn to soar.
For the make homemade wine wish, the easy button was to purchase the student a kit and directions to actually make wine at home. A few members of the group explained what everything was, where they got it, and their thought process behind the wish delivery.
From Fermented Grapes (https://www.fermentedgrape.com/making-wine/)
In the wish grantee’s reflection, I learned that his family made wine for many generations, but stopped recently. He wanted to learn more about making wine so his family could make wine together. What a fantastic experience that would be! I asked him for feedback after he received his wish. He said all the requisite pleasantries, thanked the group for the thoughtfulness, talked about how excited he was to try it out. But I knew from his reflection that he was excited to smash grapes and really dig into it. I have a feeling he was a little disappointed. I know I was; my students are stuck at easy.
Purchasing the supplies to deliver a surface-level wish is easy. Creating an emotional experience within a wish delivery is really, really, really hard.
The second wish this week was the student wanted to own a bottle of Pappy van Winkle 23 Year bourbon from the Buffalo Trace Distillery. This group could not deliver the wish on Tuesday, because they did not get a shipment of some things they needed (they and I blamed the Polar Vortex!) so they will deliver this wish the following week.
In reading their reflections, I discovered they first investigated actually purchasing this bottle of bourbon. They quickly realized it was far too expensive for their budget (NOTE: each student contributes $10 each week and I contribute $50 each week, and what isn’t spent rolls over. At this point, there is nearly $700 as teams have spent very little). The next option they investigated was very interesting.
Apparently, someone suggested they purchase an empty bottle, fill it with cheap bourbon, and seal the bottle. A long discussion of ethics ensued, and the group eventually decided they would do the right thing. I think what they ended up doing was to purchase a few empty bottles of various bourbons the student mentioned he wanted to own, and then purchase him a gift card to a local bar for a few glasses of the particular bourbon he wants. Again, they hit the easy button. They purchased empty bottles, and called around to find a bar that served this particular bourbon.
Debriefing the Wishes
We talked again about ideas for creating more value for the wish grantees. I encourage students to put themselves in the grantees shoes. I want them to imagine the excitement as the anticipation builds, not knowing exactly what the wish will look and feel like. And then I ask them to imagine the feeling when it doesn’t live up to expectations, let alone WOW! them. The looks and the nods tell me they hear what I’m saying, and they understand why I am pushing them. But I wonder if they really get the opportunity?
Again, I urge them to think big, to not keep their visions limited to the classroom space. The students keep thinking that they must deliver the wish in the classroom, but I remind them they can deliver it somewhere else, they just need to capture pictures or videos to share with everyone else because the entire class can’t go.
“We keep thinking like business students, not like entrepreneurs. I know we are too focused on executing and not enough on being creative. Between the 13 of us in our group, we have so many resources, and such a large network, but we haven’t tapped into it yet.” A.S. (student)
We don’t talk about the bottle of bourbon wish because he doesn’t know what is in store. But we brainstorm ways to push the proverbial envelope with the wine-making wish. I explain they could have had the student who wanted to make wine smashing grapes in a barrel. Or they could have sent him to a vineyard, or at least called people who run vineyards to get ideas and possibly collaborate.
The Next Wishes
The next wishes I pulled are
Play in a room full of puppies (especially golden retrievers)
Visit Greece
I hope they can go big. As I observed the groups interviewing, they again asked great questions of the grantee, to understand why this wish was so important, and what aspects were most important to focus on. The group working on the puppies quickly started calling kennels and shelters, and I believe even found an Uber-for-dogs kind of service that would deliver dogs. Their ideation and quick action is promising.
The group delivering the Greece wish seemed to focus on creating the Greece vibe in the classroom. I heard them talking about food, about renting furniture, about scents, about sand and sun. I’m eager to see if they actually transform the classroom into a Greek scene (particularly Santorini, which the grantee specifically mentioned).
Santorini Greece, by Pedro Szekely
What I am asking my students to do is something very new and scary for them. I want them to learn in an innovative way. Different is scary, I get that, so I do everything I can to give them the space and safety to try and to fail, to learn and to push further next time. They are still dipping their toes in the water. I hope soon they will decide to jump into the deep end, because I know they can swim. And even if they can’t, I have plenty of life preservers.
Beyond The Wish Game
I invite my students to work on a side hustle during the semester. I told them is The Wish Game is like their job, their 9-to-5 gig. They have to be there every day, it’s what pays the bills. But like an entrepreneur, they can also work on the side on an idea they want to start and grow.
Some students engaged this opportunity, others have not. I’ve given them tools to
identify a problem they are passionate about solving
identify who early adopters are for a potential solution
interview early adopters to validate a problem exists
pivot the problem and/or the early adopter segment
build an MVP landing page
A few students connect with me outside class asking for feedback and guidance on their side hustle. I see many of them working on something, but similar to a real scenario, they don’t spend much time on it because life takes over and this gets pushed aside. We debrief each week what some are doing, what they are learning, they ask me questions about various assumptions and curiosities they have around starting a business.
I give my students the tools through our learning management system and guide any of them who want guidance through the journey of turning their ideas into reality. This is an opportunity for them to engage or not, to make choices about how they spend their time and resources. Much like an entrepreneur must decide how to spend her time – with family or building a business – and his resources – on a vacation or building a business.
Want To Follow Doan’s Journey?
We will run a series of blog posts highlighting Doan’s journey throughout his semester-long Wish Game Course this Spring.
As we highlighted previously, customer interviewing is a critical aspect of entrepreneurship. Whether starting a business, or working within a business to develop new products, understanding the experience of potential customers is necessary to deliver capture value in the marketplace.
Students need to practice customer interviewing in a variety of contexts. This helps them hone their skills, but also helps them realize the variety of situations where they can apply this skill in their career path.
The following exercise is an adaptation of the “Retooling Products to Reach New Markets: The Lindt Candy Dilemma” exercise Dr. Kimberly Eddleston at Northeastern University developed and shared here. We adapted it slightly to focus more on the customer interviewing opportunity.
Step 1: Explain the Activity
Pass out Lindt Lindor Chocolate Truffle Balls to students. I explain that when I was younger I would see these at my grandparents’ house during the holidays, and that you hated them when you were a kid. I want to create the expectation that the target market for these are the elderly during holidays.
Note: This is not Lindt’s targeting strategy. It helps me to create the learning lesson I’m looking for by creating the opposite customer persona from the one for whom I will ask them to design.
I instruct students to retool the chocolate truffle ball for a new audience – my son. I give them the following characteristics:
American boys age 10-14
Love candy & chocolate
No allergies
(really!) hip/cool parents
Always multitasking
I show them this picture of my son, and tell them this is my son, so they have a visual of their intended customer.
It is important to show them a picture of a new customer they can contact. If my class is during a time when my son is available (i.e., after his school), I will allow groups who ask to call my son to interview him. If my class happens when my son is in school, if groups ask to interview him, I answer questions on his behalf.
I direct students they will deliver a 90 second pitch for one product they develop based on the Lindt Lindor chocolate truffle ball that appeals to my son. I tell students they cannot develop any sort of M&M type candy, as this is the easy path.
My son judges the product pitches and picks a winner (if he is available he joins me for class, if he is not available I record the pitches and he watches them that night). Students include the following in their pitch:
Value proposition (the benefits the customer should expect)
Drawing of the product/packaging
Step 2: Launch the Activity
Organize students into groups of 4 or 5 members. Give students 30 minutes to develop their new product offering. Students will ask many questions about what they can and cannot do. For instance, they ask if they can change the wrapper, or if the new product has to have the filling, or if they need to include multiple flavors.
I will not answer most questions, as I want them operating under considerable ambiguity. I reply to all questions that their job is to create a version of the product that aligns with Lindt’s product portfolio but that is appealing to my son.
During this stage, students often spend far too much time on the idea generation phase. I walk around the room, reminding them of the time left. This creates some urgency for them to move beyond idea generation and complete all aspects of the assignment.
Students know they are designing a product for my son. If they ask me about my son’s preferences, I will sidestep those questions. I want students to not get information from a second-hand source, but to realize they have access to the actual customer. Some students ask to talk to my son, so I call him and let the team talk to him (if he is available).
If my son is not available, I will answer questions on his behalf as honestly as possible. If my son is available to judge at the end of class, I put him in a different room during the class, so students do not know he is there. All students will easily conclude they can interview him if he is in the room during the activity.
I want to make it possible, but not easy, for students to gather information directly from their intended target customer; I want them to take a risk and ask if they can call my son.
Students typically figure out or guess that my son is into video games. Those who talk to him, or ask me, find out he is a big fan of playing Minecraft. Many of these teams begin designing chocolate in the shape of Minecraft items (i.e., chests, animals, Steve, etc.) These have been the most common concepts from my students. I see a wide variety of tweaks to this general strategy – some include coupon codes for extras in the game, some include colored filling.
Teams who do not interview my son or I create a variety of products they think will be attractive to preteen boys. Ideas have included products themed around Fortnite or some other video game, Disney, Legos, Harry Potter, sports, emojis, etc. These are drastic failures as my son is singularly focused on gaming.
Some students have younger brothers or nephews who are the same age as my son. These groups often design a solution for those boys. Some will even call and interview their relative.
What they forget is that I told them the customer is my son. If his interests differ from those of their relative, they will design an ineffective product for my son.
Students who effectively interview my son or I realize the product my son wants is something he can easily and cleanly eat while playing video games. Winning products usually include packages that conveniently sit beside him or in his lap during gaming and include some sort of dunking product functionality.
Note: this will change drastically based on the person you choose as a new customer. Generally speaking, girls want a different product than boys, gamers want something different than athletes, etc. That is a valuable learning lesson to reiterate during debriefing.
Only one group in the many semesters I have conducted this exercise asked for feedback on their prototype. Because most groups spend so long on idea generation, they do not have time for multiple prototypes. This group, however, Facetimed my son multiple times with a variety of prototypes, each time gathering valuable feedback on his wants and needs. This group won by a landslide in that class. This is a valuable learning lesson to reiterate during debriefing.
Step 3: The Pitches
If my son is available, I bring him into the room and students pitch to him. If he is not available, students pitch to me, I record pitches and let them know my son will judge pitches that evening. Each team presents their product name, slogan, description and value proposition while showing their drawing.
After the pitches, if my son is in the room, he chooses the winner and explains his justification. If my son is not available, he watches the pitch recordings at night and looks at the drawings I bring home. In this case, he chooses a winner, and records a debrief video that I share with the class.
Step 4: Debrief the Exercise
This exercise forces students to reimagine an existing product instead of creating a new product. The key learning is about customer interviewing. I recommend using this exercise after students have been practicing interviewing around new ideas/products. This allows you to show them the value of interviewing in a new context, which reiterates this most important skill to entrepreneurs.
As Kimberly offers in her original post,
“Other entrepreneurship topics that this exercise effectively supports include the discussion of product life cycles, turning creative ideas into innovations, how to grow a business by reaching new markets, types of product development projects (i.e. derivatives, platform, breakthrough), creating a total product offering, and image compatibility in developing an effective advertising campaign.”
Discussion questions to ask students include:
What was the most difficult aspect of retooling the product? Why?
Did you think about interviewing my son? Why or why not? If you thought about it, and did not interview him, why not?
Did you think about asking my son (or I) for feedback on your prototype? Why or why not? If you thought about it, and did not ask him (or me), why not?
What lessons did you learn about new product development?
The main points to reiterate during the debrief:
If you know your customer segment, interview them! Don’t guess what they want, ask them what they want.
Do not get lost in idea generation. Quickly gather feedback on ideas/prototypes from your customer.
Customer wants/needs and jobs-to-be-done will differ drastically between target groups.
Get the “Customer Interviewing: Valuable In Any Context” Lesson Plan
We’ve created a detailed lesson plan for the “Customer Interviewing: Valuable In Any Context” exercise to walk you, and your students, through the process, step-by-step.
This year’s USASBE conference, a gathering of hundreds of the best experiential entrepreneurship instructors from around the world, was a harrowing one for us.
We survived a strep throat breakout, an unimaginably poorly timed dead laptop, an all-nighter prepping exercise kits, and lost luggage.
Despite the challenges, or perhaps because of them, this was our favorite conference yet. We shared, we learned, and we got energized to improve our product and process to provide you and your students more value.
Interviewed Steve Blank, the godfather of evidence-based entrepreneurship,
Ran three sessions, featuring experiential entrepreneurship exercises from our ExEC curriculum,
and the highlight….
We won the Excellence in Entrepreneurial Exercises (3E) competition!
Winning the 3E competition is the highest achievement an entrepreneurship exercise designer can win – the Super Bowl for entrepreneurial pedagogy nerds (that’s us!).
This award is recognition for the work we all do, for the feedback and engagement you have generously provided over the past few years.
The recognition is not an arrival point, but is validation we are on the right track, and an inflection point to co-create even more value for our students.
After winning the 3E competition, Justin and Federico quickly turned their attention (until 4am!) to assembling curriculum kits for our happy hour.
Despite just three hours of sleep, Justin (we call him The Champ!) brought his full high-fiving, chair-jumping energy to the competition the next morning, presenting our Toothbrush Design Challenge with an unparalleled passion that inspired the audience and judges. It was a sight to behold.
We also sat down for an hour-long, 1-on-1 interview with Steve Blank on the future of entrepreneurship education.
Thanks to your questions, we had a fantastic conversation that covered:
the ideal class an entrepreneurship major should include,
the weaknesses of customer development and Lean Startup,
the academic research around Lean Startup, and
how to balance exposing students to the harsh realities of entrepreneurship, while still making entrepreneurial skills accessible to all students
Click here for the full video as soon as it’s released!
And of course, we had a wonderful time hosting happy hour on Friday night. We celebrated our collective success, and enjoyed demoing some new ExEC lesson plans:
Thank you, for supporting us, for challenging us, and for sharing our passion with your students and colleagues. Our success doesn’t happen without you!
Florida was an amazing host, but we’re already planning for next year’s USASBE conference in New Orleans. We hope you join us!
If you want to introduce your students to the #1 Experiential Entrepreneurship Exercise, request a preview of ExEC here